Mortal Kombat II – Game Genie Codes
The following are known Game Genie Codes for Mortal Kombat II on Nintendo Game Boy.
- 001-57F-F72
No continues - 011-57F-F72
Start with 1 continue - 031-57F-F72
Start with 3 continues - 091-57F-F72
Start with 9 continues - 0F1-57F-F72
Start with 15 continues - 00D-ABF-3BE
Infinite continues - 02C-55B-E6E
Much faster timer - 00C-55B-E6E
No timer - 2C3-39D-800
Timer starts at 30 - 3C3-39D-800
Timer starts at 40 - 4C3-39D-800
Timer starts at 50 - 5C3-39D-800
Timer starts at 60 - 009-48B-91D
Infinite energy - 006-2EB-3B7 + 000-1FA-3B7
Player cannot move from the floor - 003-279-19E + 003-249-19E
Computer cannot move from floor - 3E1-79E-4CA + 031-7AE-A2A + E01-7BE-2A9
Complete Round 1 and go to Round 3, but you have to switch off at the end of the Round to advance. - 3E1-79E-4CA + 041-7AE-A2A + E01-7BE-2A9
Complete Round 1 and go to Round 4, but you have to switch off at the end of the Round to advance. - F40-E89-2AE
Normal punches do more damage - 311-009-3B9
Uppercuts do less damage - 311-3A9-E69
Back throws do less damage - F41-5A9-E60
Special Moves (projectiles) do more damage
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Find more Game Genie Codes for Nintendo Game Boy and other consoles in the Game Genie Code Index.