Barkley: Shut Up and Jam! – Game Genie Codes
The following are known Game Genie Codes for Barkley: Shut Up and Jam! on SEGA Genesis.
- For the first 16 codes, they work when starting a new game only and may cause distorted text on the score.
- 1st Side Starts With 1 Point
SHNA-BEW0 - 1st Side Starts With 2 Points
SHNA-BJW0 - 1st Side Starts With 3 Points
SHNA-BNW0 - 1st Side Starts With 4 Points
SHNA-BTW0 - 1st Side Starts With 5 Points
SHNA-BYW0 - 1st Side Starts With 6 Points
SHNA-B2W0 - 1st Side Starts With 7 Points
SHNA-B6W0 - 1st Side Starts With 8 Points
SHNA-BAW0 - 2nd Side Starts With 1 Point
SHNA-BEW6 - 2nd Side Starts With 2 Points
SHNA-BJW6 - 2nd Side Starts With 3 Points
SHNA-BNW6 - 2nd Side Starts With 4 Points
SHNA-BTW6 - 2nd Side Starts With 5 Points
SHNA-BYW6 - 2nd Side Starts With 6 Points
SHNA-B2W6 - 2nd Side Starts With 7 Points
SHNA-B6W6 - 2nd Side Starts With 8 Points
SHNA-BAW6 - Stay Powered Up Half As Long
EA7A-AACR - Stay Powered Up Twice As Long
TA7A-AACR - Stay Powered Up Four Times As Long
AA7A-ACCR - Stay Powered Up Eight Times As Long
AA7A-AECR - Stay Powered Up All Quarter
AJ0T-AA2W - Infinite Power Bursts
AJ0T-AA22 - 3-Point Shots Worth Nothing
ABKT-BJ96 - 3-Point Shots Worth 1
AFKT-BJ96 - 3-Point Shots Worth 2
AKKT-BJ96 - 3-Point Shots Worth 4
AVKT-BJ96 - 3-Point Shots Worth 5
AZKT-BJ96 - 3-Point Shots Worth 6
A3KT-BJ96 - 3-Point Shots Worth 7
A7KT-BJ96 - 3-Point Shots Worth 8
BBKT-BJ96 - 2-Point Shots Worth Nothing
ABKT-BJ9Y - 2-Point Shots Worth 1
AFKT-BJ9Y - 2-Point Shots Worth 3
APKT-BJ9Y - 2-Point Shots Worth 4
AVKT-BJ9Y - 2-Point Shots Worth 5
AZKT-BJ9Y - 2-Point Shots Worth 6
A3KT-BJ9Y - 2-Point Shots Worth 7
A7KT-BJ9Y - 2-Point Shots Worth 8
BBKT-BJ9Y - Play To 2 Points (Select “Play To 21” On Menu)
AF4A-AABT - Play To 5 Points (Select “Play To 21” On Menu)
AV4A-AABT - Play To 10 Points (Select “Play To 21” On Menu)
BF4A-AABT - Play To 30 Points (Select “Play To 21” On Menu)
FF4A-AABT - Play To 40 Points (Select “Play To 21” On Menu)
HF4A-AABT - Play To 100 Points (Select “Play To 21” On Menu)
XF4A-AABT - Quarters Last 30 Seconds (Select “1 Minute” On Menu)
GDAA-AABY - Quarters Last About 2 Minutes (Select “1 Minute” On Menu)
ADAA-AEBY - Quarters Last About 4 Minutes (Select “1 Minute” On Menu)
ADAA-AJBY - Quarters Last About 6 Minutes (Select “1 Minute” On Menu)
ADAA-ANBY - Quarters Last About 9 Minutes (Select “1 Minute” On Menu)
ADAA-AWBY - Time Counts Down Twice As Fast
DA9A-AAAE - Time Counts Down Faster
EA9A-AAAE - Time Counts Down Slower
JJ9A-AAAE - Time Counts Down Half As Fast
NJ9A-AAAE
The next 2 codes may cause the Power Bar graphics to glitch.
When using the next 3 codes, there may also be some Power Bar glitches.
The next 5 codes also only work when starting a new game.
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for SEGA Genesis / Mega Drive
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