Columns III – Game Genie Codes
The following are known Game Genie Codes for Columns III on SEGA Genesis.
- 5 Points Needed To Attack Opponent
A1ZA-AAA0
A1ZA-AABA
A1ZA-AABN - 6 Points Needed To Attack Opponent
A5ZA-AAA0
A5ZA-AABA
A5ZA-AABN - 7 Points Needed To Attack Opponent
A9ZA-AAA0
A9ZA-AABA
A9ZA-AABN - 8 Points Needed To Attack Opponent
BDZA-AAA0
BDZA-AABA
BDZA-AABN - 9 Points Needed To Attack Opponent
BHZA-AAA0
BHZA-AABA
BHZA-AABN - 15 Points Needed To Attack Opponent
B9ZA-AAA0
B9ZA-AABA
B9ZA-AABN - 20 Points Needed To Attack Opponent
CXZA-AAA0
CXZA-AABA
CXZA-AABN - Attacks Always Remove 1 Row
P5ZA-BGV2 - Attacks Always Remove 2 Rows
P5ZA-BLV2 - Attacks Always Remove 3 Rows
P5ZA-BRV2 - Attacks Always Remove 4 Rows
P5ZA-BWV2 - Attacks Always Remove 5 Rows
P5ZA-B0V2 - Attacks Always Remove 6 Rows
P5ZA-B4V2 - Attacks Always Remove 7 Rows
P5ZA-B8V2 - Attacks Always Remove 8 Rows
P5ZA-BCV2 - Attacks Always Add 1 Row
PXZA-BEWL - Attacks Always Add 2 Rows
PXZA-BJWL - Attacks Always Add 3 Rows
PXZA-BNWL - Attacks Always Add 4 Rows
PXZA-BTWL - Attacks Always Add 5 Rows
PXZA-BYWL - Attacks Always Add 6 Rows
PXZA-B2WL - Attacks Always Add 7 Rows
PXZA-B6WL - Attacks Always Add 8 Rows
PXZA-BAWL - Magic Stone “Dump” Adds 1 Row To Enemy
P5ZA-BEYG - Magic Stone “Dump” Adds 3 Rows To Enemy
P5ZA-BNYG - Magic Stone “Dump” Adds 4 Rows To Enemy
P5ZA-BTYG - Magic Stone “Dump” Adds 5 Rows To Enemy
P5ZA-BYYG - Magic Stone “Dump” Adds 6 Rows To Enemy
P5ZA-B2YG - Magic Stone “Dump” Adds 7 Rows To Enemy
P5ZA-B6YG - Magic Stone “Dump” Adds 8 Rows To Enemy
P5ZA-BAYG
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for SEGA Genesis / Mega Drive
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