Super Street Fighter II – Game Genie Codes
The following are known Game Genie Codes for Super Street Fighter II on SEGA Genesis.
- Master Code – Must Be On
M27T-AA86 - Don’t Take Damage Except From Throws Or Grabs (Both Players)
AKKA-CA2L - 1st Normal Hit Wins (Except Throws Or Grabs
RFJT-C60L - Dizziness Doesn’t Last
RHEA-C6ZN - No Charging Required For Some Special Moves
CMNT-DTWC - Some Special Moves Can Be Done In The Air
AC5A-CAB2 - Both Players Start With 1/4 Health
FTGA-AAFN - Both Players Start With 1/2 Health
MAGA-AAFN - Both Players Start With 3/4 Health
TTGA-AAFN - Every Hit Sets Opponent On Fire
RFHT-C614
GBHT-DE92 - Every Hit Sets Opponent On Fire And Knocks Him Down
RFHT-C614
DBHT-DE92 - Every Hit Zaps Opponent And Knocks Him Down
RFHT-C614
DKHT-DE92 - Every Hit Knocks Opponent Down
RFHT-C614
DVHT-DE92 - Every Hit Is A “Hard Hit” (Opponent Almost Never Gets Knocked Down)
RFHT-C614
BKHT-DE92 - Players Jump Faster (Doesn’t Work For The Computer)
HXKT-DAMA
NDKT-CCDC - Players Jump Slower (Doesn’t Work For The Computer)
HXKT-DAMA
6DKT-CADC - Allows Up To 7 Turbo Stars On Start Game Screen
CCTA-AAEC - Jab Projectiles Go Much Slower For Ryu, Ken, Dhalsim, Guile, And Dee Jay
PVST-D930 - Jab Projectiles Go Much Slower For Chun-li
PVYA-D920 - Jab Projectiles Go Much Slower For Sagat
PVWT-D926 - Fierce Projectiles Go Much Faster For Ryu, Ken, Dhalsim, Guile, And Dee Jay
GVST-DZ34 - Fierce Projectiles Go Much Faster For Chun-li
GVYA-DZ24 - Fierce Projectiles Go Much Faster For Sagat
6KWT-DS3A - Ryu’s Jab Dragon Punch (Very Near) Does More Damage
AF4A-G9AE - Ken’s Roundhouse Hurricane Kick Does Much More Damage
AF5T-G9GE - Ken’s Fierce Fireball Does More Damage
AF6A-G9FJ - E. Honda’s Fierce Sumo Torpedo Does More Damage
AK8T-G9D8 - Blanka’s Fierce Forward Ball Does More Damage
B8AT-G9FE - Guile’s Fierce Sonic Boom Does More Damage
AGDT-G9D8 - Chun-li’s Fireball Does More Damage
D4GT-G9HA - Dhalsim’s Fierce Yoga Fire Does More Damage
AGMA-G9AJ - Sagat’s Fierce High Tiger Does More Damage
AGST-G9BJ - Fei Long’s Roundhouse Dragon Kick Does More Damage
AL9T-G9CE - Dee Jay’s Fierce Max Out Does More Damage
D5DA-G9C4 - Cammy’s Roundhouse Cannon Drill Does More Damage
AG1T-G9DE - M. Bison’s Fierce Psycho Crusher Does More Damage
AGNA-G9D4 - Ryu Can’t Throw Fireballs
DFTT-D924 - Timer Always 99 Or 66
SAMA-AATE - All Super Moves Disable
MALA-AATE - Ryu, Ken, Sagat Can Throw You Anywhere
GVZA-DA36 - Ken Has Combo Fireballs
FVTA-DA30 - Color Background
LVEA-DA30 - Fighters Fall From The Sky When Thrown
HGFA-A30C - Infinite Time
AM8T-AA34 - Player 1 Is Invincible Against Regular Hits (They Are All Moves, Except Fireballs And Throws)
RFFT-C6TG - Disable Throws
RYMT-A6W8 - Fireballs Are Harmless
RZGT-C6XJ - Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs
KBST-CELE - Characters In Hyper Mode
8NKA-A0VG - Both Characters Turn Back To Their Original Color When Hit
CTSA-AAAR - CPU Doesn’t Fight Back
RHSA-CAL4 - Dee Jay, Ryu, Guile, Ken, Chun Li, Dhalsim, Sagat Have A Combo Fireball
A7HA-CAAR - Ken Can’t Throw Fireball
APTA-C5AG - Hyper Ken And Ryu
WK0A-CAE4 - Ryu/Ken Have Lost The Ability To Throw Fireballs
AKOA-CEE8 - Player 2 Or CPU Is Untouchable
JKFA-CJHW - Both Characters Are Untouchable
JKFA-CJSN - CPU Or Player 2 Is Untouchable, Hit Yourself Anywhere
JKFA-CJH6 - Ken Fireball Don’t Go Anywhere
DBTA-CA2A - Ken Can’t Throw Fireballs
DBTA-CA2G - Ken Fireball Don’t Go Anywhere
DBTA-CA2Y - Ken Fireball Is Below
ABTA-CA28 - Ken And Ryu’s Dragon Punch Are Fast
AB1A-CRRN - Blanka’s Cannonball Can Hit Anybody From Any Distance
B8AT-G9FA - Jump And You Are Untouchable
BT5T-AABC - Untouchable
BN5T-AABC
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for SEGA Genesis / Mega Drive
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