Superman – Game Genie Codes
The following are known Game Genie Codes for Superman on SEGA Genesis.
- Infinite Power
BVPA-AA48 - Infinite Continue Credits
BDFA-AA2R - Untouchable
BVPA-AA4L - Superman Can Fly Only On Stage 1
AJSA-AARC - Enemies and Bosses Are Untouchable
DBJA-AALY - One Hit Kill For Enemies and Bosses
DBJA-AALN - Superman Can’t Run
AKBA-AACN - Superman Always Run
AKBA-AA3R - Untouchable
AFPA-AAWJ - Infinite Health
AFPA-AA5A - Fast Music
7WSA-AAS6 - Jump Instead of Running
CVGA-AAC2 - Can’t Jump When Running
FVGA-AAC2 - Run On Air
AVGA-AACC - Can’t Move When Running
AVGA-AACL - Die To Go The Next Level
AN3A-AAW6
AN3A-AAET - Start In Middle Of Stage 1
AE2A-AAB4 - Start On Stage 2
AJ2A-AAB4 - Start In Middle Of Stage 2
AN2A-AAB4 - Start On Stage 3
AT2A-AAB4 - Start In Middle Of Stage 3
AY2A-AAB4 - Start On Stage 4
A22A-AAB4 - Start On Stage 5
A62A-AAB4 - Start In Middle Of Stage 5
BJ2A-AAB4 - Regain Sonic Punch & Hyperspin Energy 1/4X As Fast As Normal
AJ9A-AACY - Regain Sonic Punch & Hyperspin Energy 1/2X As Fast As Normal
AY9A-AACY - Regain Sonic Punch & Hyperspin Energy 3/4X As Fast As Normal
A69A-AACY - Regain Sonic Punch & Hyperspin Energy 1-1/2X As Fast As Normal
B29A-AACY - Regain Sonic Punch & Hyperspin Energy 2X As Fast As Normal
CJ9A-AACY - Regain Sonic Punch & Hyperspin Energy 3X As Fast As Normal
DN9A-AACY - Regain Sonic Punch & Hyperspin Energy 5X As Fast As Normal
FY9A-AACY - Regain Sonic Punch & Hyperspin Energy 10X As Fast As Normal
MJ9A-AACY - Start With 1 Continue Credit
AJ2A-AACC - Start With 4 Continue Credits
AY2A-AACC - Start With 6 Continue Credits
A62A-AACC - Start With 9 Continue Credits
BJ2A-AACC - Start With 15 Continue Credits
B62A-AACC - Start With 19 Continue Credits
CT2A-AACC - Regain Heat Vision Energy 1/4X As Fast As Normal
AZ5T-AAFJ - Regain Heat Vision Energy 1/2X As Fast As Normal
BF5T-AAFJ - Regain Heat Vision Energy 3/4X As Fast As Normal
B35T-AAFJ - Regain Heat Vision Energy 1 1/2X As Fast As Normal
DP5T-AAFJ - Regain Heat Vision Energy 2X As Fast As Normal
EV5T-AAFJ - Regain Heat Vision Energy 3X As Fast As Normal
G35T-AAFJ - Regain Heat Vision Energy 5X As Fast As Normal
MK5T-AAFJ - Regain Heat Vision Energy 10X As Fast As Normal
0V5T-AAFJ - Infinite Sonic Punch Energy After Charge-Up
AWBA-AA4C - Start Without Sonic Punch
AA9A-AACY
ABWT-AAA0 - Infinite Hyperspin Energy After Charge-Up
ACCA-AAAW - Infinite Heat Vision Energy After Charge-Up
AV7A-AA9E
AB7T-AAAE
RF5T-A61N - Play Without Heat Vision Energy Recharge
AB5T-AAFJ - Jump 1/2X High As Normal On Regular Jumps
ABCA-B55Y - Jump 3/4X High As Normal On Regular Jumps
ABCA-B15Y - Jump 1-1/2X High As Normal On Regular Jumps
ABCA-BS5Y - Jump 2X High As Normal On Regular Jumps
ABCA-BK5Y - Jump 3X High As Normal On Regular Jumps
ABCA-A75Y
For the next 6 codes, do not combine them with any “Start on Stage” codes.
Up-Scrolling Stage Codes
Regular Jump Codes
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for SEGA Genesis / Mega Drive
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