Cybernator - Game Genie Codes
- Start On Level 3.1
D4BD-176F - Start On Level 3.2
D7BD-176F - Start On Level 3.3
D0BD-176F - Start On Level 4.1
D9BD-176F - Start On Level 4.2
D1BD-176F - Start On Level 5.1
D5BD-176F - Start On Level 5.2
D6BD-176F - Start On Level 6.1
DBBD-176F - Start On Level 7.3
FDBD-176F - Start On Level 7.4
FFBD-176F - View The Failed Ending
F4BD-176F - View The Successful Ending
F7BD-176F - Start With Lasers
62BF-17AF - Start With Homing Missiles
62BF-17DF - Start With Napalm
62B4-1D6F - Weapons Start At Level 2
D4BF-1FDF - Weapons Start At Level 3
D7BF-1FDF - Start With 2 Credits
DFB1-17AF - Start With 6 Credits
D9B1-17AF - Start With 10 Credits
DBB1-17AF - Infinite Credits
C234-4FDD - Only 2 P’s Needed For Level 2 Vulcan
D461-4D62 - Only 4 P’s Needed For Level 3 Vulcan
D061-4FD2 - Only 3 P’s Needed For Level 3 Laser
D761-4462 - Only 3 P’s Needed For Level 3 Missile
D765-4DD2 - Only 2 P’s Needed For Level 2 Napalm
D465-4FD2 - Only 4 P’s Needed For Level 3 Napalm
D065-4F62 - Only 2 P’s Needed For Level 2 Punch
D465-4462 - Only 3 P’s Needed For Level 3 Punch
D765-47D2 - Energy Chip Worth Nothing
DD3F-1406 - Energy Chip Worth More
CD3F-1406 - Protection Against Some Hazards
82C9-470C
82C7-4FDC
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
- Action Replay Code Index for Super Nintendo
- Game Genie Code Index for Super Nintendo
- Preformatted .CHT File Index for Super Nintendo (SNES)
Other Content for Cybernator