Game Genie Codes

Mortal Kombat 2 - Game Genie Codes

The following are known Game Genie Codes for Mortal Kombat 2 on Super Nintendo (SNES).
  1. Infinite Continues
    C2C4-47AA
  2. Start With 0 Continues
    DF8C-CDDA
  3. Start With 2 Continues
    D78C-CDDA
  4. Start With 6 Continues
    D58C-CDDA
  5. Start With 8 Continues
    DB8C-CDDA
  6. Player 1 Is Invincible
    C2B1-14F7
  7. Player 2 Or Computer Is Killed By One Hit
    DDB5-1FF7
  8. Player 2 Or Computer Is Invincible
    C2B5-14F7
  9. Player 1 Is Killed By One Hit
    DDB1-1FF7
  10. Disable Throws (2-Player Mode)
    622B-C7AC
  11. Infinite Time
    6DC7-1DAA
  12. Mileena’s Sai Throw Does Massive Damage
    06E1-17D4
  13. Liu Kang’s High Fireball Does Massive Damage
    06E9-1DD7
  14. Kung Lao’s Hat Throw Does Massive Damage
    06E2-1767
  15. Cage’s Shadow Kick Does Massive Damage
    06EF-4767
  16. Reptile’s Force Ball Does Massive Damage
    06EB-17AF
  17. Shang Tsung’s Flaming Skull Attack Does Massive Damage
    06E0-4FA4
  18. Kitana’s Fan Throw Does Massive Damage
    06E9-17A4
  19. Baraka’s Blade Spark Does Massive Damage
    06EE-C4A4
  20. Rayden’s Lightning Bolt Does Massive Damage
    06E4-34DF
  21. Note: For the following “Always Fight” codes, they only work on a 1-Player Game and you cannot see an ending.

  22. Always Fight Kung Lao
    CBC6-3D6E
    DDC6-3DAE
  23. Always Fight Liu Kang
    CBC6-3D6E
    DFC6-3DAE
  24. Always Fight Cage
    CBC6-3D6E
    D4C6-3DAE
  25. Always Fight Baraka
    CBC6-3D6E
    D7C6-3DAE
  26. Always Fight Kitana
    CBC6-3D6E
    D0C6-3DAE
  27. Always Fight Mileena
    CBC6-3D6E
    D9C6-3DAE
  28. Always Fight Shang Tsung
    CBC6-3D6E
    D1C6-3DAE
  29. Always Fight Rayden
    CBC6-3D6E
    D5C6-3DAE
  30. Always Fight Sub-Zero
    CBC6-3D6E
    D6C6-3DAE
  31. Always Fight Reptile
    CBC6-3D6E
    DBC6-3DAE
  32. Always Fight Scorpion
    CBC6-3D6E
    DCC6-3DAE
  33. Always Fight Jax
    CBC6-3D6E
    D8C6-3DAE
  34. Always Fight Kintaro
    CBC6-3D6E
    DAC6-3DAE
  35. Always Fight Shao Kahn
    CBC6-3D6E
    D2C6-3DAE
  36. Always Fight Smoke
    CBC6-3D6E
    D3C6-3DAE
  37. Always Fight Noob Saibot
    CBC6-3D6E
    DEC6-3DAE
  38. Always Fight Jade
    CBC6-3D6E
    FDC6-3DAE
  39. Scorpion’s Trip Is Disabled
    E127-176E
  40. Awesome Fatalities
    CDEE-1F0A
    Note: This changes the Fatalities to some extreme versions.
  41. Mileena’s Roll Always Bounces Up Like Blocked
    2228-37AE
  42. Mileena’s Roll Doesn’t Bounce When Blocked
    DD28-37AE
  43. Lao’s Hat High, Can Pull And Rethrow Quickly
    57E9-C76A
  44. Lao Dive Kick Never Connects
    6D3B-47DA
  45. Lao Dive Kick Never Connects, And Makes Random Sounds
    D935-47DA
  46. Win 1 Round To See Ending
    FFC2-1F6A
  47. 1 Round Wins Match P1
    C7C2-1F6A
  48. Some Kicks Are Ultra Slow
    FFB4-3FF7
  49. Almost All Kicks Are Ultra Slow
    DDB4-3FF7
  50. 2P Plays As Current CPU Opponent
    BBB0-37AE
  51. 5 Rounds of Fighting, Then Gameover
    BBBE-37AE
  52. Many Sprites Are Scrambled (i.e. Dragon On Tomb Stage, New Champ Medal, Etc.)
    F9AC-3FF7
  53. Both Players Locked Together On Far Left
    88E9-44B7
  54. Player Color Inverted, Normal, Invisible Depending On Stage And Current Location
    C4E8-44B7
  55. Different Projectiless Only Useful At Different Range, Some Not At All
    C4EA-44B7
  56. Scrambled Fighters
    2469-340F
  57. When You Select Players, It Plays A Random Sound (Players Don’t Pose On Select Screen)
    EEE5-140A
  58. Mileena’s Telekick, Roll Combo
    DD20-37AE
    BB28-376E
    Note: Be sure to use the next code with this one or the game could freeze.
  59. Mileena’s Roll Is Superfast (Better Version Than Previous Version)
    442B-3F6E
  60. Mileena’s Roll Is Superfast And Goes Out of Full Screen/Glitches
    172B-3F6E
  61. Mileena’s Roll Doesn’t Travel
    DD2B-3F6E
  62. Alter Mileena’s Speed Modifier
    **2B-3F6E
  63. Mileena’s Roll Only Useful In Close Quarters
    D828-3D6E
  64. Mileena’s Roll Needs Practice
    7728-3D6E
  65. Mileena’s Roll Is Bouncy Except In Close
    7828-3D6E
  66. Mileena’s Roll Is Flawless
    0E28-3D6E
  67. Mileena’s Roll Causes P2 Glitch Jump
    0228-3D6E
  68. No In-Fight Music Except For Finishing Move
    0A28-3D6E
  69. Blood Never Hits The Ground, More Blood (A Slower Game)
    82B4-3404
  70. Mileena Roll Skips Across The Screen A Little Way
    1325-346E
  71. Liu Kang’s Recovers From Low Fire Really Quick
    6D68-37DE
  72. Liu’s Air Fire Locks Him In Place In Air
    6D66-376E
  73. Liu’s High Ground Fire Is Disabled
    6D63-376E
  74. Air Fire Hangs In Air Until You Throw High Or Low Fire
    6D65-376E
  75. Uppercuts Take Longer To Direct Opponent
    EE67-1467
  76. Weird Fights (Some Attacks Don’t Hit, Including Projectiles; Try Different Fatalities)
    41B0-C4F7
  77. Backgrounds Weird/Misplaced BG Layers
    346C-37AF
  78. Enable Pause Anywhere In Game
    3464-340F
  79. Enable Raiden’s Shock-Grab When Fighting Computer (Either Version)
    DDC1-3FA1
  80. Have 127 Times More Fatality Time (MK2 V1.0)
    5EC2-CF02
  81. Enable All 2-Player Rules/Moves When Fighting Computer
    6DCF-4D9D
  82. Have 127 Times More Fatality Time (MK2 V1.1)
    5EC3-CF02
  83. Enable All 2-Player Rules/Moves When Fighting Computer (MK2 V1.1)
    6DCF-4F9D
These codes have been collected from around the web and all credit goes to the original poster of the code. Notes associated with any code may be written by the original code creator. Some notes have been added or modified from their original source.

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES) Want a Game Genie for Super Nintendo Entertainment System? Click here to find it on Amazon!

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