Mortal Kombat 2 - Game Genie Codes
- Infinite Continues
C2C4-47AA - Start With 0 Continues
DF8C-CDDA - Start With 2 Continues
D78C-CDDA - Start With 6 Continues
D58C-CDDA - Start With 8 Continues
DB8C-CDDA - Player 1 Is Invincible
C2B1-14F7 - Player 2 Or Computer Is Killed By One Hit
DDB5-1FF7 - Player 2 Or Computer Is Invincible
C2B5-14F7 - Player 1 Is Killed By One Hit
DDB1-1FF7 - Disable Throws (2-Player Mode)
622B-C7AC - Infinite Time
6DC7-1DAA - Mileena’s Sai Throw Does Massive Damage
06E1-17D4 - Liu Kang’s High Fireball Does Massive Damage
06E9-1DD7 - Kung Lao’s Hat Throw Does Massive Damage
06E2-1767 - Cage’s Shadow Kick Does Massive Damage
06EF-4767 - Reptile’s Force Ball Does Massive Damage
06EB-17AF - Shang Tsung’s Flaming Skull Attack Does Massive Damage
06E0-4FA4 - Kitana’s Fan Throw Does Massive Damage
06E9-17A4 - Baraka’s Blade Spark Does Massive Damage
06EE-C4A4 - Rayden’s Lightning Bolt Does Massive Damage
06E4-34DF - Always Fight Kung Lao
CBC6-3D6E
DDC6-3DAE - Always Fight Liu Kang
CBC6-3D6E
DFC6-3DAE - Always Fight Cage
CBC6-3D6E
D4C6-3DAE - Always Fight Baraka
CBC6-3D6E
D7C6-3DAE - Always Fight Kitana
CBC6-3D6E
D0C6-3DAE - Always Fight Mileena
CBC6-3D6E
D9C6-3DAE - Always Fight Shang Tsung
CBC6-3D6E
D1C6-3DAE - Always Fight Rayden
CBC6-3D6E
D5C6-3DAE - Always Fight Sub-Zero
CBC6-3D6E
D6C6-3DAE - Always Fight Reptile
CBC6-3D6E
DBC6-3DAE - Always Fight Scorpion
CBC6-3D6E
DCC6-3DAE - Always Fight Jax
CBC6-3D6E
D8C6-3DAE - Always Fight Kintaro
CBC6-3D6E
DAC6-3DAE - Always Fight Shao Kahn
CBC6-3D6E
D2C6-3DAE - Always Fight Smoke
CBC6-3D6E
D3C6-3DAE - Always Fight Noob Saibot
CBC6-3D6E
DEC6-3DAE - Always Fight Jade
CBC6-3D6E
FDC6-3DAE - Scorpion’s Trip Is Disabled
E127-176E - Awesome Fatalities
CDEE-1F0A
Note: This changes the Fatalities to some extreme versions. - Mileena’s Roll Always Bounces Up Like Blocked
2228-37AE - Mileena’s Roll Doesn’t Bounce When Blocked
DD28-37AE - Lao’s Hat High, Can Pull And Rethrow Quickly
57E9-C76A - Lao Dive Kick Never Connects
6D3B-47DA - Lao Dive Kick Never Connects, And Makes Random Sounds
D935-47DA - Win 1 Round To See Ending
FFC2-1F6A - 1 Round Wins Match P1
C7C2-1F6A - Some Kicks Are Ultra Slow
FFB4-3FF7 - Almost All Kicks Are Ultra Slow
DDB4-3FF7 - 2P Plays As Current CPU Opponent
BBB0-37AE - 5 Rounds of Fighting, Then Gameover
BBBE-37AE - Many Sprites Are Scrambled (i.e. Dragon On Tomb Stage, New Champ Medal, Etc.)
F9AC-3FF7 - Both Players Locked Together On Far Left
88E9-44B7 - Player Color Inverted, Normal, Invisible Depending On Stage And Current Location
C4E8-44B7 - Different Projectiless Only Useful At Different Range, Some Not At All
C4EA-44B7 - Scrambled Fighters
2469-340F - When You Select Players, It Plays A Random Sound (Players Don’t Pose On Select Screen)
EEE5-140A - Mileena’s Telekick, Roll Combo
DD20-37AE
BB28-376E
Note: Be sure to use the next code with this one or the game could freeze. - Mileena’s Roll Is Superfast (Better Version Than Previous Version)
442B-3F6E - Mileena’s Roll Is Superfast And Goes Out of Full Screen/Glitches
172B-3F6E - Mileena’s Roll Doesn’t Travel
DD2B-3F6E - Alter Mileena’s Speed Modifier
**2B-3F6E - Mileena’s Roll Only Useful In Close Quarters
D828-3D6E - Mileena’s Roll Needs Practice
7728-3D6E - Mileena’s Roll Is Bouncy Except In Close
7828-3D6E - Mileena’s Roll Is Flawless
0E28-3D6E - Mileena’s Roll Causes P2 Glitch Jump
0228-3D6E - No In-Fight Music Except For Finishing Move
0A28-3D6E - Blood Never Hits The Ground, More Blood (A Slower Game)
82B4-3404 - Mileena Roll Skips Across The Screen A Little Way
1325-346E - Liu Kang’s Recovers From Low Fire Really Quick
6D68-37DE - Liu’s Air Fire Locks Him In Place In Air
6D66-376E - Liu’s High Ground Fire Is Disabled
6D63-376E - Air Fire Hangs In Air Until You Throw High Or Low Fire
6D65-376E - Uppercuts Take Longer To Direct Opponent
EE67-1467 - Weird Fights (Some Attacks Don’t Hit, Including Projectiles; Try Different Fatalities)
41B0-C4F7 - Backgrounds Weird/Misplaced BG Layers
346C-37AF - Enable Pause Anywhere In Game
3464-340F - Enable Raiden’s Shock-Grab When Fighting Computer (Either Version)
DDC1-3FA1 - Have 127 Times More Fatality Time (MK2 V1.0)
5EC2-CF02 - Enable All 2-Player Rules/Moves When Fighting Computer
6DCF-4D9D - Have 127 Times More Fatality Time (MK2 V1.1)
5EC3-CF02 - Enable All 2-Player Rules/Moves When Fighting Computer (MK2 V1.1)
6DCF-4F9D
Note: For the following “Always Fight” codes, they only work on a 1-Player Game and you cannot see an ending.
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
- Action Replay Code Index for Super Nintendo
- Game Genie Code Index for Super Nintendo
- Preformatted .CHT File Index for Super Nintendo (SNES)
Other Content for Mortal Kombat 2