Game Genie Codes

Mortal Kombat - Game Genie Codes

The following are known Game Genie Codes for Mortal Kombat on Super Nintendo (SNES).
  1. Infinite Time
    C9B2-17AF
  2. Each Round Is 199 Seconds (Time Counts Down Twice)
    D466-3D04
  3. Each Round Is 90 Seconds
    BF66-3DD4
    DD66-3D04
  4. Each Round Is 80 Seconds
    6F66-3DD4
    DD66-3D04
  5. Each Round Is 70 Seconds
    5F66-3DD4
    DD66-3D04
  6. Each Round Is 60 Seconds
    1F66-3DD4
    DD66-3D04
  7. Each Round Is 50 Seconds
    9F66-3DD4
    DD66-3D04
  8. Each Round Is 40 Seconds
    0F66-3DD4
    DD66-3D04
  9. Each Round Is 30 Seconds
    7F66-3DD4
    DD66-3D04
  10. Each Round Is 20 Seconds
    4F66-3DD4
    DD66-3D04
  11. Each Round Is 10 Seconds
    FF66-3DD4
    DD66-3D04
  12. Always Fight In The Courtyard
    DD6A-47AF
  13. Note: With the next 6 codes, switch off effects after Rounds start and then switch back on after the Round ends.

  14. After 1st Match, Almost Always Fight At The Palace Gates
    CB6A-44AF
    DF6A-47DF
  15. After 1st Match, Almost Always Fight In The Warrior Shrine
    CB6A-44AF
    D46A-47DF
  16. After 1st Match, Almost Always Fight In The Pit
    CB6A-44AF
    D76A-47DF
  17. After 1st Match, Almost Always Fight In The Throne Room
    CB6A-44AF
    D06A-47DF
  18. After 1st Match, Almost Always Fight In Goro’s Lair
    CB6A-44AF
    D96A-47DF
  19. After 1st Match, Almost Always Fight In The Bottom Of The Pit (Screen Says Goro’s Lair)
    CB6A-44AF
    D16A-47DF
  20. Note: For the next 8codes, switch off effects when you are supposed to be fighting Shang Tsung.

  21. Almost Always Fight Johnny Cage
    CBBA-394F
    DDBA-391F
  22. Almost Always Fight Kano
    CBBA-394F
    DFBA-391F
  23. Almost Always Fight Rayden
    CBBA-394F
    D4BA-391F
  24. Almost Always Fight Liu Kang
    CBBA-394F
    D7BA-391F
  25. Almost Always Fight Scorpion
    CBBA-394F
    D0BA-391F
  26. Almost Always Fight Sub-Zero
    CBBA-394F
    D9BA-391F
  27. Almost Always Fight Sonya Blade
    CBBA-394F
    D1BA-391F
  28. Almost Always Fight Goro (Don’t Use Kano’s Or Johnny Cage’s Finishing Move On Goro)
    CBBA-394F
    D5BA-391F
  29. Start On Match 2
    DF61-14DD
  30. Start On Match 3
    D461-14DD
  31. Start On Match 4
    D761-14DD
  32. Start On Match 5
    D061-14DD
  33. Start On Match 6
    D961-14DD
  34. Start On Mirror Match(tm)
    D161-14DD
  35. Start On Endurance 1 Match
    D561-14DD
  36. Start On Endurance 2 Match
    D661-14DD
  37. Start On Endurance 3 Match
    DB61-14DD
  38. Start On Match With Goro
    DC61-14DD
  39. Start On Match With Shang Tsung
    D861-14DD
  40. Always Get Flawless Victory Bonus
    6DB8-3D67
  41. First Strike Of Any Kind Wins Round
    DDBC-370F
  42. All Strikes Do Minimal Damage (All Equal To 1 Hit Point) (2-Player Game Only, Don’t Choose Handicap For Either Player)
    DDBF-1FA4
  43. Can Make Player 1 Nearly Invincible In 2-Player Game
    D881-404F
    Note: For this code, go to the options screen, move Player 1’s handicap bar all the way to the right. Player 1 will now only take 1 hit point for each strike.
  44. All Throws Do More Damage
    56B9-4DAD
  45. Kano’s High Punch Does More Damage
    F320-1914
  46. Kano’s Low Punch Does More Damage
    F320-15C4
  47. Kano’s High Kick Does More Damage
    0626-1514
  48. Kano’s Low Kick Does More Damage
    062B-19C4
  49. Kano’s Head Blow Does More Damage
    0621-1044
  50. Kano’s Knee Does More Damage
    0629-1934
  51. Kano’s Crouched Kick Does More Damage
    7A26-1944
  52. Kano’s Uppercut Does More Damage
    5625-1134
  53. Kano’s Roundhouse Kick Does More Damage
    1D27-1544
  54. Kano’s Foot Sweep Does More Damage
    7A25-10C4
  55. Kano’s Flying Punch Does More Damage
    082C-1144
  56. Kano’s Knife Does More Damage (Only At Close Distance)
    0824-11C4
  57. Johnny Cage’s High Punch Does More Damage
    F32C-4944
  58. Johnny Cage’s Low Punch Does More Damage
    F32C-4514
  59. Johnny Cage’s High Kick Does More Damage
    062B-40C4
  60. Johnny Cage’s Low Kick Does More Damage
    042B-4134
  61. Johnny Cage’s Head Blow Does More Damage
    7A2A-4144
  62. Johnny Cage’s Knee Does More Damage
    0622-4014
  63. Johnny Cage’s Crouched Kick Does More Damage
    F628-4534
  64. Johnny Cage’s Uppercut Does More Damage
    5622-41C4
  65. Johnny Cage’s Roundhouse Kick Does More Damage
    1D26-4114
  66. Johnny Cage’s Foot Sweep Does More Damage
    7A28-49C4
  67. Johnny Cage’s Flying Punch Does More Damage
    0826-4044
  68. Johnny Cage’s Shadow Kick Does More Damage
    9C20-41C4
  69. Johnny Cage’s Fireball Does More Damage (Only At Close Distance)
    0821-4914
  70. Johnny Cage’s Split Punch Does More Damage
    1129-4544
  71. Liu Kang’s High Punch Does More Damage
    F323-C034
  72. Liu Kang’s Low Punch Does More Damage
    F323-C544
  73. Liu Kang’s High Kick Does More Damage
    0624-30C4
  74. Liu Kang’s Low Kick Does More Damage
    0624-3134
  75. Liu Kang’s Head Blow Does More Damage
    7A28-C534
  76. Liu Kang’s Knee Does More Damage
    062E-C914
  77. Liu Kang’s Crouched Kick Does More Damage
    7A2F-3114
  78. Liu Kang’s Uppercut Does More Damage
    562F-3044
  79. Liu Kang’s Roundhouse Kick Does More Damage
    1D22-C1C4
  80. Liu Kang’s Foot Sweep Does More Damage
    7A2D-3934
  81. Liu Kang’s Flying Punch Does More Damage
    0827-3514
  82. Liu Kang’s Special Flying Kick Does More Damage
    9C28-C9C4
  83. Liu Kang’s Fireball Does More Damage (Only At Close Distance)
    082A-C144
  84. Sonya Blade’s High Punch Does More Damage
    F32F-393F
  85. Sonya Blade’s Low Punch Does More Damage
    F324-304F
  86. Sonya Blade’s High Kick Does More Damage
    9023-C01F
  87. Sonya Blade’s Low Kick Does More Damage
    9F23-C1CF
  88. Sonya Blade’s Head Blow Does More Damage
    7A2E-C03F
  89. Sonya Blade’s Knee Does More Damage
    062E-C54F
  90. Sonya Blade’s Crouched Kick Does More Damage
    7A2D-35CF
  91. Sonya Blade’s Uppercut Does More Damage
    5624-311F
  92. Sonya Blade’s Roundhouse Kick Does More Damage
    1122-C14F
  93. Sonya Blade’s Foot Sweep Does More Damage
    7A2A-C53F
  94. Sonya Blade’s Flying Punch Does More Damage
    0827-313F
  95. Sonya Blade’s Leg Grab Does More Damage
    5620-17A7
  96. Sonya Blade’s Sonic Rings Does More Damage (Only At Close Distance)
    0822-C13F
  97. Sonya Blade’s Special Flying Kick Does More Damage
    0827-313F
  98. Rayden’s High Punch Does More Damage
    F324-C914
  99. Rayden’s Low Punch Does More Damage
    F327-C934
  100. Rayden’s High Kick Does More Damage
    092F-C034
  101. Rayden’s Low Kick Does More Damage
    042F-C544
  102. Rayden’s Head Blow Does More Damage
    7A29-C0C4
  103. Rayden’s Knee Does More Damage
    0629-C134
  104. Rayden’s Crouched Kick Does More Damage
    F620-C114
  105. Rayden’s Uppercut Does More Damage
    5621-C944
  106. Rayden’s Roundhouse Kick Does More Damage
    9C2D-C1C4
  107. Rayden’s Foot Sweep Does More Damage
    7A20-C044
  108. Rayden’s Flying Punch Does More Damage
    082D-C014
  109. Rayden’s Flying Thunderbolt Does More Damage
    9C22-1514
  110. Rayden’s Lightning Does More Damage (Only At Close Distance)
    0823-19C4
  111. Scorpion’s, Sub-Zero’s And Reptile’s High Punch Do More Damage
    F328-3934
  112. Scorpion’s, Sub-Zero’s And Reptile’s Low Punch Do More Damage
    F32A-3044
  113. Scorpion’s, Sub-Zero’s And Reptile’s High Kick Do More Damage
    062E-39C4
  114. Scorpion’s, Sub-Zero’s And Reptile’s Low Kick Do More Damage
    062E-3534
  115. Scorpion’s, Sub-Zero’s And Reptile’s Head Blow Do More Damage
    7A22-30C4
  116. Scorpion’s, Sub-Zero’s And Reptile’s Knee Do More Damage
    062A-3114
  117. Scorpion’s, Sub-Zero’s And Reptile’s Crouched Kick Do More Damage
    F62F-41C7
  118. Scorpion’s, Sub-Zero’s And Reptile’s Uppercut Do More Damage
    562C-35C4
  119. Scorpion’s, Sub-Zero’s And Reptile’s Roundhouse Kick Do More Damage
    1D2F-4017
  120. Scorpion’s, Sub-Zero’s And Reptile’s Foot Sweep Do More Damage
    7A2D-4147
  121. Scorpion’s, Sub-Zero’s And Reptile’s Flying Punch Do More Damage
    0823-3944
  122. Sub-Zero’s And Reptile’s Deep Freeze Do More Damage
    462C-3914
  123. Sub-Zero’s And Reptile’s Slide Do More Damage
    4525-3144
  124. Scorpion’s And Reptile’s Harpoon Do More Damage
    F626-31C4
  125. Scorpion’s And Reptile’s Scorpion Split Do More Damage
    0823-3944
  126. Both Players Are Invisible
    7F31-4DDE
  127. High Pitched Voices!
    DD68-6DD0
  128. As Kang Does A Special Flying Kick, He’ll Spit A Fireball
    822A-34DD
  129. As Liu Kang Does His Special Flying Kick An Enemy Will Fry Into A Skeleton
    2D2A-34DD
  130. Get To Fight Reptile (Do A Double Flawless Victory And Do A Fatality)
    6D67-3FOD
  131. Changes Speed Of Rayden’s Torpedo
    6C2A-146D
  132. See GoldenRod (Hidden Character) In MK 1
    66B8-14DD
    Note: Put P1 on Rayden but do not push anything, then put P2 on Rayden, then hit RIGHT on controller 2 to see Goldenrod.
  133. No Fighter Select Screen!
    EEB3-14DD
  134. The Computer Opponent (CPU) Has To Win An Infinite Number of Rounds To Win the Match, But You Only Have To Win 2
    A3CA-4D6D
  135. You Skip Over Every Other Opponent On The “Battle Plan”
    33B6-C4D7
  136. Player 1 And CPU Start With More Energy
    E2BE-3FA4
  137. First Person That Gets Hit Loses (Against The CPU)
    DFBE-3FA4
  138. Lets You Start Fighting Before It Says “Fight”
    DD62-3464
  139. Enable High Score Entry (After Any Loss)
    8084CF83
  140. Player 2 Can Never Win A Round
    EEC9-14DA
    Note: If you let the number of Rounds get above 5, you get a Game Over.
  141. Sudden Death Mode
    EEC9-140A
    Note: Whoever wins Round 2 will win the Match.
  142. Invisible Players
    3C6F-3FAF
  143. Have Several Minutes Worth of Fatality Time
    5EB5-3F64
These codes have been collected from around the web and all credit goes to the original poster of the code. Notes associated with any code may be written by the original code creator. Some notes have been added or modified from their original source.

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Code Indexes for Super Nintendo (SNES) Want a Game Genie for Super Nintendo Entertainment System? Click here to find it on Amazon!

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