Game Genie Codes

Ranma 1/2: Hard Battle - Game Genie Codes

The following are known Game Genie Codes for Ranma 1/2: Hard Battle on Super Nintendo (SNES).
  1. Ranma Moves Faster
    D7B4-0DA9
    EABF-04D9
  2. Ranma Jumps Faster
    E8B7-07D9
    D0B7-0769
  3. Ranma’s Diagonal Jumps Are Higher
    E1B7-0769
  4. Ranma’s Diagonal Kicks Are Harder
    F6B7-AD60
  5. Ranma’s Dragon Blast Kills With 1 Hit
    1DB1-D4D9
  6. Genma Moves Faster
    D78F-6DD5
    EA8D-DFD5
  7. Genma’s Paternal Anger (Running At Enemy) Is Faster
    E48C-6DD5
  8. Genma’s Verbal Punishment Is Stronger
    4689-0465
  9. Genma’s Verbal Punishment Kills With 1 Hit
    1D89-0465
  10. Ryoga Moves Faster
    EA81-6760
    D7B5-6460
  11. Ryoga Jumps Faster
    EA8B-6D60
    D78B-6760
  12. Ryoga’s Bandana Throw Kills With 1 Hit
    1DD8-DD05
  13. Shampoo Moves Faster
    EAC9-D765
    D7C1-D465
  14. Shampoo’s Dragon Sky Kick Is Faster
    E9CF-0765
  15. Shampoo’s Super Fury Charge Goes Farther
    E9CE-D465
  16. Shampoo’s Fury Charge 1 Hit Kill
    1DCB-A4A1
  17. Shampoo’s Kick Is Faster
    41C5-67D1
  18. Akane Moves Faster
    EA84-D4D1
    D787-DFD1
  19. Akane Jumps Faster
    E880-D7D1
    D089-6760
  20. Akane’s 2-Step Whip Kick Is Faster
    E68E-DFD1
  21. Akane’s 2-Step Whip Kick Is Stronger
    418B-6D69
  22. Akane’s 2-Step Whip Kick Kills With 1 Hit
    1D8B-6D69
  23. Akane’s Dust Devil Uppercut Is Faster
    3E8A-DF61
    EE8A-D401
  24. Gosunkugi Moves Faster
    ECC5-64D9
    D0C6-6FD9
  25. Gosunkugi Jumps Faster
    E8CB-67D9
    D0CC-64D9
  26. Gosunkugi’s Straw Man Throw Does More Damage
    40D8-DD05
  27. Gosunkugi’s Strawman Throw Kills With 1 Hit
    1DD8-DD05
  28. Ukkyo Moves Faster
    ECB8-64D1
    D0BA-6FD1
  29. Ukkyo Jumps Faster
    E8B2-67D1
    D0B3-64D1
  30. Mousse’s Flying Egg Bombs Are Faster
    EBC5-0FD0
  31. Mousse’s Eagle Claw Strike – 1 Hit Kill
    1DB1-AF65
  32. Mousse’s Claw Strike Is Quicker
    D6C1-0460
  33. Every Move Kills Every Opponent With 1 Hit
    DDD7-8407
  34. No Knock Back When Opponent Is Cornered
    DD6B-D700
These codes have been collected from around the web and all credit goes to the original poster of the code. Notes associated with any code may be written by the original code creator. Some notes have been added or modified from their original source.

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Other Content for Ranma 1/2: Hard Battle