Sonic Blast Man - Game Genie Codes
- Start With 11 Lives
D76B-D46D - Infinite Lives
DDA5-6F60 - Start With 0 Dynamite Punches
DDAD-ADDF - Start With 5 Dynamite Punches
D9AD-ADDF - Start With 7 Dynamite Punches
D5AD-ADDF - Start With 9 Dynamite Punches
DBAD-ADDF - Infinite Dynamite Punches
C2C3-0464 - Start With 3/4 Energy
7AB9-0DD7 - Start With 1/2 Energy
46B9-0DD7 - Start With 1/4 Energy
F0B9-0DD7 - Continue With 3/4 Energy
7AB5-A407 - Continue With 1/2 Energy
46B5-A407 - Continue With 1/4 Energy
F0B5-A407 - Protection Against Most Enemy Hits
C2A9-04AD - Protection Against Repeated Hits On The Head When An Enemy Is Holding You
C2C3-0DAD - Infinite Credits
C2AC-A4A4 - Super Glove Worth Nothing
C2A9-0F6F - Hamburger Worth Nothing
DDA4-070F - Hamburger Restores Energy Fully
9DA4-070F - Apple Worth Nothing
DDAF-040F - Apple Restores Energy Fully
9DAF-040F - Start On Stage 2
33BC-0F0F - Start On Stage 3
CBBC-0D6F
3CBC-0FDF
62BC-0F0F
D4BC-0DAF - Start On Stage 4
CBBC-0D6F
3CBC-0FDF
62BC-0F0F
D7BC-0DAF - Start On Stage 5
CBBC-0D6F
3CBC-0FDF
62BC-0F0F
D0BC-0DAF
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
- Action Replay Code Index for Super Nintendo
- Game Genie Code Index for Super Nintendo
- Preformatted .CHT File Index for Super Nintendo (SNES)
Other Content for Sonic Blast Man