Game Genie Codes

Street Fighter II Turbo - Game Genie Codes

The following are known Game Genie Codes for Street Fighter II Turbo on Super Nintendo (SNES).
  1. Start With 90 Seconds Instead Of 99
    BDA3-176D
  2. Start With 70 Seconds
    5DA3-176D
  3. Start With 50 Seconds
    9DA3-176D
  4. Start With 30 Seconds
    7DA3-176D
  5. Start With 10 Seconds
    FDA3-176D
  6. Start With 3/4 Energy
    6091-E76D
  7. Start With 1/2 Energy
    9691-E76D
  8. Start With 1/4 Energy
    4A91-E76D
  9. 1st Bonus Round Is 99 Seconds Instead Of 40
    BBAE-1DDD
  10. 1st Bonus Round Is 80 Seconds
    6DAE-1DDD
  11. 1st Bonus Round Is 60 Seconds
    1DAE-1DDD
  12. 1st Bonus Round Is 20 Seconds
    4DAE-1DDD
  13. 2nd Bonus Round Is 99 Seconds
    BBAE-1D6D
  14. 2nd Bonus Round Is 80 Seconds
    6DAE-1D6D
  15. 2nd Bonus Round Is 60 Seconds
    1DAE-1D6D
  16. 2nd Bonus Round Is 20 Seconds
    4DAE-1D6D
  17. Infinite Time
    DD05-7F04
  18. Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
    DDF1-7D60
  19. Most Attacks Do No Damage (Throws Still Work)
    891F-84AD
  20. Throws Do No Damage
    C734-7405
  21. 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
    F034-7405
  22. Players Can Walk Through Each Other
    DD3F-EFAD
  23. 1st Hit Of Any Kind Defeats Opponent
    DD18-570D
  24. Winner of 2nd Round Wins The Battle
    DF04-5DAF
  25. Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
    ADFC-E40D
    F9FC-E46D
  26. No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
    D071-E460
  27. Hard Special Moves Become Light
    DD75-8460
  28. Hard Special Moves Become Medium
    D475-8461
  29. Hard Special Moves Become Disabled
    D675-8462
  30. Invisible Players
    8ED2-87A9
  31. Most Special Moves Go Nowhere
    C933-7DA9
  32. Fireballs Go Nowhere
    C9B8-77A5
  33. Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
    D039-14AD
  34. Player 1 Has Turbofire (Just Like A Turbo Controller)
    DD91-576D
  35. Always Get Double Knockout
    EEAC-AFD4
  36. Faster Turbo Than Sir Dave’s Code And There Is More Surprises
    EE21-576D
  37. Do Tricks In Midair
    7934-7401
  38. Projectile Related Codes (Tiger Shots Not Changed)

  39. Ken’s Medium Dragon Punch Goes Farther
    D830-170D
  40. Ken’s Light Dragon Punch Goes Farther
    D630-14AD
  41. Hard Projectiles Go Faster
    3E31-37AD
  42. Hard Projectiles Go Slower
    EE31-37AD
  43. Medium Projectiles Go Faster
    3E31-370D
  44. Medium Projectiles Go Slower
    EE31-370D
  45. Light Projectiles Go Faster
    3E31-34AD
  46. Light Projectiles Go Slower
    EE31-34AD
  47. Ryu Codes

  48. Ryu’s Hard Dragon Punch Doesn’t Go As Far
    DF30-1DAD
  49. Ryu’s Hard Dragon Punch Goes Farther
    D630-1DAD
  50. Ryu’s Medium Dragon Punch Doesn’t Go As Far
    DF30-1D0D
  51. Ryu’s Medium Dragon Punch Goes Farther
    D630-1D0D
  52. Ryu’s Light Dragon Punch Goes Farther
    D637-17AD
  53. Ryu Jumps Backward Farther
    D526-1DAF
  54. Ryu Jumps Forward Farther
    E525-14AF
  55. Ken Codes

  56. Ken Jumps Backward Farther
    D52D-CDAF
  57. Ken Jumps Forward Farther
    E52E-14AF
  58. Ken’s Hard Dragon Punch Doesn’t Go As Far
    DF30-17AD
  59. Ken’s Hard Dragon Punch Goes Farther
    D330-17AD
  60. Ken’s Medium Dragon Punch Doesn’t Go As Far
    DF30-170D
  61. E. Honda Codes

  62. Edmond Honda’s Hard Sumo Head Butts Are Faster
    DE35-1FAD
  63. Edmond Honda’s Hard Sumo Head Butts Are Slower
    DF35-1FAD
  64. Edmond Honda’s Medium Sumo Head Butts Are Faster
    DE35-1F0D
  65. Edmond Honda’s Medium Sumo Head Butts Are Slower
    DF35-1F0D
  66. Edmond Honda’s Light Sumo Head Butts Are Faster
    DE35-1DAD
  67. Edmond Honda’s Light Sumo Head Butts Are Slower
    DF35-1DAD
  68. Edmond Honda’s Hard Sumo Smashes Are Faster
    F436-1DDD
  69. Edmond Honda’s Medium Sumo Smashes Are Faster
    F435-176D
  70. Edmond Honda’s Light Sumo Smashes Are Faster
    F435-17DD
  71. Sagat Codes

  72. Sagat’s Hard Tiger Uppercut Goes Farther
    D63B-C70D
  73. Sagat’s Medium Tiger Uppercut Goes Farther
    D63B-C4AD
  74. Sagat’s Light Tiger Uppercut Goes Farther
    D63B-C40D
  75. Sagat’s High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out)
    D439-340D
  76. Sagat’s Hard Tiger Knee Goes Farther
    D838-CF0D
  77. Sagat’s Medium Tiger Knee Goes Farther
    D83C-C70D
  78. Sagat’s Light Tiger Knee Goes Farther
    D83C-CF0D
  79. M. Bison Codes

  80. M. Bison’s Hard Psycho Crusher Goes Slower
    DF39-C40D
  81. M. Bison’s Hard Psycho Crusher Goes Faster
    DC39-C40D
  82. M. Bison’s Medium Psycho Crusher Goes Slower
    DF39-CFAD
  83. M. Bison’s Medium Psycho Crusher Goes Faster
    DC39-CFAD
  84. M. Bison’s Light Scissor Kick Goes Slower
    DF39-C76D
  85. M. Bison’s Light Scissor Kick Goes Faster
    DC39-C76D
  86. Note: When using the next 6 codes, they do not work on “Normal”.

  87. M. Bison’s Light Psycho Crusher Goes Slower
    DF39-CF0D
  88. M. Bison’s Light Psycho Crusher Goes Faster
    DC39-CF0D
  89. M. Bison’s Hard Scissor Kick Goes Slower
    DF31-CD6D
  90. M. Bison’s Hard Scissor Kick Goes Faster
    DC31-CD6D
  91. M. Bison’s Medium Scissor Kick Goes Slower
    DF31-CDDD
  92. M. Bison’s Medium Scissor Kick Goes Faster
    DC31-CDDD
  93. Balrog Codes

  94. Balrog’s First Dash Punch Goes Faster
    D869-7DD1
  95. Balrog’s First Turn Punch Goes Slower (And A Little Backward)
    D432-CF0D
  96. Balrog’s First Turn Punch Goes Faster
    DC32-CF0D
  97. Chun Li Codes

  98. Chun Li’s Hard Whirlwind Kick Goes Farther
    DC38-1F6D
  99. Chun Li’s Medium Whirlwind Kick Doesn’t Go As Far
    DF38-1FDD
  100. Chun Li’s Medium Whirlwind Kick Goes Farther
    DC38-1FDD
  101. Chun Li’s Light Whirlwind Kick Doesn’t Go As Far
    DF38-1D6D
  102. Chun Li’s Light Whirlwind Kick Goes Farther
    DC38-1D6D
  103. Blanka Codes

  104. Blanka’s Hard Rolling Attack Goes Slower
    DF3B-14DD
  105. Blanka’s Hard Rolling Attack Goes Faster
    DC3B-14DD
  106. Blanka’s Medium Rolling Attack Goes Slower
    DF3B-1F6D
  107. Blanka’s Medium Rolling Attack Goes Faster
    DC3B-1F6D
  108. Blanka’s Light Rolling Attack Goes Slower
    DF3B-1FDD
  109. Blanka’s Light Rolling Attack Goes Faster
    DC3B-1FDD
  110. Blanka’s Hard Vertical Rolling Attack Doesn’t Go As Far
    DF3C-1D0D
  111. Blanka’s Hard Vertical Rolling Attack Goes Out Farther
    DA3C-1D0D
  112. Blanka’s Medium Vertical Rolling Attack Doesn’t Go As Far
    DF3B-17AD
  113. Blanka’s Medium Vertical Rolling Attack Goes Out Farther
    DA3B-17AD
  114. Blanka’s Light Vertical Rolling Attack Doesn’t Go As Far
    DF3B-170D
  115. Blanka’s Light Vertical Rolling Attack Goes Out Farther
    DA3B-170D
These codes have been collected from around the web and all credit goes to the original poster of the code. Notes associated with any code may be written by the original code creator. Some notes have been added or modified from their original source.

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES) Want a Game Genie for Super Nintendo Entertainment System? Click here to find it on Amazon!

Other Content for Street Fighter II Turbo