Retro Achievements

Chip ‘N Dale: Rescue Rangers (NES) – List of Retro Achievements

Wait a minute… achievements? I don’t remember achievements for this game. That is because there were not any, but there are now! See Below

Rescue Rangers 0 (The Lab)
Clear Zone 0
Rescue Rangers A (The Tree)
Clear Zone A
Rescue Rangers B (The Diner)
Clear Zone B
Rescue Rangers C (The Library)
Clear Zone C
Rescue Rangers D (The Toy Store)
Clear Zone D
Rescue Rangers E (The Park)
Clear Zone E
Rescue Rangers F (The Factory)
Clear Zone F
Rescue Rangers G (The Casino)
Clear Zone G
Rescue Rangers H (The Sewers)
Clear Zone H
Rescue Rangers I (The Bureau)
Clear Zone I
Rescue Rangers J (The Post Office)
Clear Zone J
Monty’s Challenge 0 (The Lab)
Clear Zone 0 Without Dying
Monty’s Challenge A (The Tree)
Clear Zone A Without Dying
Monty’s Challenge B (The Diner)
Clear Zone B Without Dying
Monty’s Challenge C (The Library)
Clear Zone C Without Dying
Monty’s Challenge D (The Toy Store)
Clear Zone D Without Dying
Monty’s Challenge E (The Park)
Clear Zone E Without Dying
Monty’s Challenge F (The Facory)
Clear Zone F Without Dying
Monty’s Challenge G (The Casino)
Clear Zone G Without Dying
Monty’s Challenge H (The Sewers)
Clear Zone H Without Dying
Monty’s Challenge I (The Bureau)
Clear Zone I Without Dying
Monty’s Challenge J (The Post Office)
Clear Zone J Without Dying
Rodent Philatelist 0 (The Lab)
Collect 55 singles and pairs of stamps in Zone 0 without losing a life
Rodent Philatelist A (The Tree)
Collect 20 singles and pairs of stamps in Zone A without losing a life
Rodent Philatelist B (The Diner)
Collect 74 singles and pairs of stamps in Zone B without losing a life
Rodent Philatelist C (The Library)
Collect 60 singles and pairs of stamps in Zone C without losing a life
Rodent Philatelist D (The Toy Store)
Collect 98 singles and pairs of stamps in Zone D without losing a life
Rodent Philatelist E (The Park)
Collect 55 singles and pairs of stamps in Zone E without losing a life
Rodent Philatelist F (The Factory)
Collect 60 singles and pairs of stamps in Zone F without losing a life
Rodent Philatelist G (The Casino)
Collect 130 singles and pairs of stamps in Zone G without losing a life
Rodent Philatelist H (Sewers)
Collect 110 singles and pairs of stamps in Zone H without losing a life
Rodent Philatelist I (The Bureau)
Collect 65 singles and pairs of stamps in Zone I without losing a life
Rodent Philatelist J (The Post Office)
Collect 55 singles and pairs of stamps in Zone J without losing a life
The Catmunk
Have 9 lives
Zipper’s Challenge 0 (The Lab)
Clear Zone 0 Without Taking Damage
Zipper’s Challenge A (The Tree)
Clear Zone A Without Taking Damage
Zipper’s Challenge B (The Diner)
Clear Zone B Without Taking Damage
Zipper’s Challenge C (The Library)
Clear Zone C Without Taking Damage
Zipper’s Challenge D (The Toy Store)
Clear Zone D Without Taking Damage
Zipper’s Challenge E (The Park)
Clear Zone E Without Taking Damage
Zipper’s Challenge F (The Factory)
Clear Zone F Without Taking Damage
Zipper’s Challenge G (The Casino)
Clear Zone G Without Taking Damage
Zipper’s Challenge H (The Sewers)
Clear Zone H Without Taking Damage
Zipper’s Challenge I (The Bureau)
Clear Zone I Without Taking Damage
Zipper’s Challenge J (The Post Office)
Clear Zone J Without Taking Damage
One Star Squirrel
Pick up a total of 7( 3) stars without losing a life
Two Star Squirrel
Pick up a total of 15( 3) stars without losing a life
Three Star Squirrel
Pick up a total of 25( 3) stars without losing a life
Four Star Squirrel
Pick up a total of 50( 3) stars without losing a life
Five Star Squirrel
Pick up a total of 75( 3) stars without losing a life
The Adventures of Chip ‘n’ Doll 0 (The Lab)
Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life
The Adventures of Chip ‘n’ Doll A (The Tree)
Carry uncontrolled Dale clearing Zone A without hurting him or losing a life
The Adventures of Chip ‘n’ Doll B (The Diner)
Carry uncontrolled Dale clearing Zone B without hurting him or losing a life
The Adventures of Chip ‘n’ Doll C (The Library)
Carry uncontrolled Dale clearing Zone C without hurting him or losing a life
The Adventures of Chip ‘n’ Doll D (The Toy Store)
Carry uncontrolled Dale clearing Zone D without hurting him or losing a life
The Adventures of Chip ‘n’ Doll F (The Factory)
Carry uncontrolled Dale clearing Zone F without hurting him or losing a life
The Adventures of Chip ‘n’ Doll G (The Casino)
Carry uncontrolled Dale clearing Zone G without hurting him or losing a life
The Adventures of Chip ‘n’ Doll H (The Sewers)
Carry uncontrolled Dale clearing Zone H without hurting him or losing a life
The Adventures of Chip ‘n’ Doll I (The Bureau)
Carry uncontrolled Dale clearing Zone I without hurting him or losing a life
The Adventures of Chip ‘n’ Doll J (The Post Office)
Carry uncontrolled Dale clearing Zone J without hurting him or losing a life

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