Earthworm Jim – Game Genie Codes
The following are known Game Genie Codes for Earthworm Jim on SEGA Game Gear.
- Start With 1/4 Energy
194-D86-7FB - Start With 1/2 Energy
324-D86-7FB - Start With 3/4 Energy
4B4-D86-7FB - Start With 3000 Bullets
B84-DD6-4C9
8B4-E26-E66 - Start With 4000 Bullets
AO4-DD6-4C9
8C4-E26-E66 - Start With 5000 Bullets
884-DD6-4C9
904-E26-E66 - Start With 6000 Bullets
704-DD6-4C9
944-E26-E66 - Start With MEGA Ammo
FF4-DD6-4C9
FF4-E26-E66 - Infinite Lives
3A4-0EC-2A2 - Infinite Energy
3A3-B4C-2A2 - Infinite Gun
3A5-53A-2A2 - Flash Longer When Hit On The Ground
885-7C9-A2A - Don’t Flash At All When Hit On The Ground
885-7C9-A2A - One Hit & You’re Invincible
3AE-01F-2A2 - Invincible
18D-EAF-6EA - Gun Pick-Ups Worth Nothing
002-5CC-C49 - Gun Pick-Ups Worth 1
012-5CC-C49 - Gun Pick-Ups Worth 25
192-5CC-C49 - Gun Pick-Ups Worth 50
322-5CC-C49 - Gun Pick-Ups Worth A Lot
FF2-5CC-C49 - Energy Pick-Ups Worth Nothing
002-3BC-B3A - Energy Pick-Ups Worth 1
012-3BC-B3A - Energy Pick-Ups Worth 25
192-3BC-B3A - Energy Pick-Ups Worth 50
322-3BC-B3A - Energy Pick-Ups Worth A Lot
FF2-3BC-B3A
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for SEGA Game Gear
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