John Madden Football ’93 – Game Genie Codes
The following are known Game Genie Codes for John Madden Football ’93 on SEGA Genesis.
- RH9T-860T
Master Code – Must Be Entered - ESPT-AAD6
Play clock starts at 35 seconds instead of 45 - HXPT-AAD6
Play clock starts at 60 seconds (Use in 2-Player Mode) - MMPT-AAD6
Play clock starts at 90 seconds (Use in 2-Player Mode) - ALCT-CA7T
Play clock frozen (Use in 2-Player Mode Only) - D4LT-CABE
Each quarter lasts 30 seconds instead of 5 minutes - HWLT-CABE
Each quarter lasts 1 minute instead of 5 minutes - SCLT-CABE
Each quarter lasts 2 minutes instead of 5 minutes - 0WLT-CABE
Each quarter lasts 3 minutes instead of 5 minutes - OCLT-CJBE
Each quarter lasts 20 minutes instead of 5 minutes - BCLT-CRBE
Each quarter lasts 30 minutes instead of 5 minutes - CCLT-C6BE
Each quarter lasts 60 minutes instead of 5 minutes - CCDA-CA2L
No time limit (The game does not end.) - ACWA-AAG6
Home team starts with 0 timeouts instead of 3 - AGWA-AAG6
Home team starts with 1 timeout instead of 3 - ALWA-AAG6
Home team starts with 2 timeouts instead of 3 - A0WA-AAG6
Home team starts with 5 timeouts instead of 3 - BGWA-AAG6
Home team starts with 9 timeouts instead of 3 - ACWA-AAHC
Visiting team starts with 0 timeouts instead of 3 - AGWA-AAHC
Visiting team starts with 1 timeout instead of 3 - ALWA-AAHC
Visiting team starts with 2 timeouts instead of 3 - A0WA-AAHC
Visiting team starts with 5 timeouts instead of 3 - BGWA-AAHC
Visiting team starts with 9 timeouts instead of 3 - RG3T-A6WG
Infinite timeouts for both teams - AMJA-AAA8
Only have 1 play to get a first down - ASJA-AAA8
Only have 2 plays to get a first down - AXJA-AAA8
Only have 3 plays to get a first down - A5JA-AAA8
Have 5 plays to get a first down - A9JA-AAA8
Have 6 plays to get a first down - BDJA-AAA8
Have 7 plays to get a first down - AMJA-AA22
Always first down (You never lose possession on downs) - FDLT-AADR
Only need 5 yards for a first down - SDLT-AADR
15 yards needed for a first down - YDLT-AADR
20 yards needed for a first down - 8DLT-AADR
30 yards needed for a first down - AMLT-AA5Y
Always goal-to-go (You must get a touchdown) - AMKT-AA9A
Touchdown worth 0 points - GDKT-BE1A
Touchdown worth 1 point - GDKT-BJ1A
Touchdown worth 2 points - GDKT-BN1A
Touchdown worth 3 points - GDKT-BT1A
Touchdown worth 4 points - GDKT-BY1A
Touchdown worth 5 points - GDKT-B61A
Touchdown worth 7 points - GDKT-BA1A
Touchdown worth 8 points - ADKA-BE40
Extra Point worth 0 points - AMKA-BE40
Extra Point worth 2 points - ASKA-BE40
Extra Point worth 3 points - AXKA-BE40
Extra Point worth 4 points - A1KA-BE40
Extra Point worth 5 points - A5KA-BE40
Extra Point worth 6 points - A9KA-BE40
Extra Point worth 7 points - BDKA-BE40
Extra Point worth 8 points - ADKA-BE5G
Field Goal worth 0 points - AHKA-BE5G
Field Goal worth 1 point - AMKA-BE5G
Field Goal worth 2 points - AXKA-BE5G
Field Goal worth 4 points - A1KA-BE5G
Field Goal worth 5 points - A5KA-BE5G
Field Goal worth 6 points - A9KA-BE5G
Field Goal worth 7 points - BDKA-BE5G
Field Goal worth 8 points - AMLA-AA5W
Safety worth 0 points - GDLA-BEXW
Safety worth 1 point - GDLA-BNXW
Safety worth 3 points - GDLA-BTXW
Safety worth 4 points - GDLA-BYXW
Safety worth 5 points - GDLA-B2XW
Safety worth 6 points - GDLA-B6XW
Safety worth 7 points - GDLA-BAXW
Safety worth 8 points
Note: Codes 3 – 5 may cause delays in plays and kickoffs when you play against the computer.
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Find more Game Genie Codes for SEGA Genesis and other consoles in the Game Genie Code Index.
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