Mutant League Football – Game Genie Codes
The following are known Game Genie Codes for Mutant League Football on SEGA Genesis.
- R19T-86VA
Master cod, must be entered - AG2T-0CHE
Each quarter is 1 minute long - B82T-0CHE
Each quarter is 15 minutes long - D42T-0CHE
Each quarter is 30 minutes long - ADKT-3A7E
Start with 0 timeouts - AHKT-3A7E
Start with 1 timeout - AMKT-3A7E
Start with 2 timeouts - A1KT-3A7E
Start with 5 timeouts - BDKT-3A7E
Start with 8 timeouts - RHJA-461A
Infinite timeouts - AXEA-4A9L
Timeouts not reset at halftime - CWSA-4AG6 + CXJT-4ADN
Play clock is 15 seconds - D4SA-4AG6 + D5JT-4ADN
Play clock is 30 seconds - HWSA-4AG6 + HXJT-4ADN
Play clock is 60 seconds - MLSA-4AG6 + MMJT-4ADN
Play clock is 90 seconds - RGSA-460L
Play clock is infinite - AKBA-0AGR + AKTA-4ADY
2 downs to get a 1st down instead of 4 - APBA-0AGR + APTA-4ADY
3 downs to get a 1st down instead of 4 - AKTA-4A2E
The down never increments - HBST-4AG2
1st and 5 after a kickoff or a 1st down - ZBST-4AG2
1st and 15 after a kickoff or a 1st down - 6BST-4AG2
1st and 20 after a kickoff or a 1st down - GBST-4EG2
1st and 50 after a kickoff or a 1st down - NBST-4JG2
1st and goal after a kickoff or a 1st down - HA1T-4AAW
1st and 5 after a punt or loss of downs - ZA1T-4AAW
1st and 15 after a punt or loss of downs - 6A1T-4AAW
1st and 20 after a punt or loss of downs - GA1T-4EAW
1st and 50 after a punt or loss of downs - NA1T-4JAW
1st and goal after a punt or loss of downs - BXXA-2AH8 + BXXT-2AAG
Kick meter goes up to 1/3 maximum - DDXA-2AH8 + DDXT-2AAG
Kick meter goes up to 2/3 maximum - RHXT-26TR
Once kick meter reaches maximum, it stays there - AJMA-4A22
Touchdown worth 0 points - REMA-5ET2
Touchdown worth 1 point - REMA-5JT2
Touchdown worth 2 points - REMA-5NT2
Touchdown worth 3 points - REMA-5TT2
Touchdown worth 4 points - REMA-5YT2
Touchdown worth 5 points - REMA-56T2
Touchdown worth 7 points - REMA-5AT2
Touchdown worth 8 points - AJXT-4A6Y
Field goal worth 0 points - REXT-5EYY
Field goal worth 1 point - REXT-5JYY
Field goal worth 2 points - REXT-5TYY
Field goal worth 4 points - REXT-5YYY
Field goal worth 5 points - REXT-52YY
Field goal worth 6 points - REXT-56YY
Field goal worth 7 points - REXT-5AYY
Field goal worth 8 points - AL7T-2A36
Safety worth 0 points - RG7T-3EV6
Safety worth 1 point - RG7T-3NV6
Safety worth 3 points - RG7T-3TV6
Safety worth 4 points - RG7T-3YV6
Safety worth 5 points - RG7T-32V6
Safety worth 6 points - RG7T-36V6
Safety worth 7 points - RG7T-3AV6
Safety worth 8 points - AJXT-4A46
Extra point worth 0 points - REXT-5JW6
Extra point worth 2 points - REXT-5NW6
Extra point worth 3 points - REXT-5TW6
Extra point worth 4 points - REXT-5YW6
Extra point worth 5 points - REXT-52W6
Extra point worth 6 points - REXT-56W6
Extra point worth 7 points - REXT-5AW6
Extra point worth 8 points - AJMA-4A50
2 point conversion worth 0 points - REMA-5EX0
2 point conversion worth 1 point - REMA-5NX0
2 point conversion worth 3 points - REMA-5TX0
2 point conversion worth 4 points - REMA-5YX0
2 point conversion worth 5 points - REMA-52X0
2 point conversion worth 6 points - REMA-56X0
2 point conversion worth 7 points - REMA-5AX0
2 point conversion worth 8 points
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Find more Game Genie Codes for SEGA Genesis and other consoles in the Game Genie Code Index.
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