Game Genie Codes

Mutant League Football – Game Genie Codes

The following are known Game Genie Codes for Mutant League Football on SEGA Genesis.

  1. R19T-86VA
    Master cod, must be entered
  2. AG2T-0CHE
    Each quarter is 1 minute long
  3. B82T-0CHE
    Each quarter is 15 minutes long
  4. D42T-0CHE
    Each quarter is 30 minutes long
  5. ADKT-3A7E
    Start with 0 timeouts
  6. AHKT-3A7E
    Start with 1 timeout
  7. AMKT-3A7E
    Start with 2 timeouts
  8. A1KT-3A7E
    Start with 5 timeouts
  9. BDKT-3A7E
    Start with 8 timeouts
  10. RHJA-461A
    Infinite timeouts
  11. AXEA-4A9L
    Timeouts not reset at halftime
  12. CWSA-4AG6 + CXJT-4ADN
    Play clock is 15 seconds
  13. D4SA-4AG6 + D5JT-4ADN
    Play clock is 30 seconds
  14. HWSA-4AG6 + HXJT-4ADN
    Play clock is 60 seconds
  15. MLSA-4AG6 + MMJT-4ADN
    Play clock is 90 seconds
  16. RGSA-460L
    Play clock is infinite
  17. AKBA-0AGR + AKTA-4ADY
    2 downs to get a 1st down instead of 4
  18. APBA-0AGR + APTA-4ADY
    3 downs to get a 1st down instead of 4
  19. AKTA-4A2E
    The down never increments
  20. HBST-4AG2
    1st and 5 after a kickoff or a 1st down
  21. ZBST-4AG2
    1st and 15 after a kickoff or a 1st down
  22. 6BST-4AG2
    1st and 20 after a kickoff or a 1st down
  23. GBST-4EG2
    1st and 50 after a kickoff or a 1st down
  24. NBST-4JG2
    1st and goal after a kickoff or a 1st down
  25. HA1T-4AAW
    1st and 5 after a punt or loss of downs
  26. ZA1T-4AAW
    1st and 15 after a punt or loss of downs
  27. 6A1T-4AAW
    1st and 20 after a punt or loss of downs
  28. GA1T-4EAW
    1st and 50 after a punt or loss of downs
  29. NA1T-4JAW
    1st and goal after a punt or loss of downs
  30. BXXA-2AH8 + BXXT-2AAG
    Kick meter goes up to 1/3 maximum
  31. DDXA-2AH8 + DDXT-2AAG
    Kick meter goes up to 2/3 maximum
  32. RHXT-26TR
    Once kick meter reaches maximum, it stays there
  33. AJMA-4A22
    Touchdown worth 0 points
  34. REMA-5ET2
    Touchdown worth 1 point
  35. REMA-5JT2
    Touchdown worth 2 points
  36. REMA-5NT2
    Touchdown worth 3 points
  37. REMA-5TT2
    Touchdown worth 4 points
  38. REMA-5YT2
    Touchdown worth 5 points
  39. REMA-56T2
    Touchdown worth 7 points
  40. REMA-5AT2
    Touchdown worth 8 points
  41. AJXT-4A6Y
    Field goal worth 0 points
  42. REXT-5EYY
    Field goal worth 1 point
  43. REXT-5JYY
    Field goal worth 2 points
  44. REXT-5TYY
    Field goal worth 4 points
  45. REXT-5YYY
    Field goal worth 5 points
  46. REXT-52YY
    Field goal worth 6 points
  47. REXT-56YY
    Field goal worth 7 points
  48. REXT-5AYY
    Field goal worth 8 points
  49. AL7T-2A36
    Safety worth 0 points
  50. RG7T-3EV6
    Safety worth 1 point
  51. RG7T-3NV6
    Safety worth 3 points
  52. RG7T-3TV6
    Safety worth 4 points
  53. RG7T-3YV6
    Safety worth 5 points
  54. RG7T-32V6
    Safety worth 6 points
  55. RG7T-36V6
    Safety worth 7 points
  56. RG7T-3AV6
    Safety worth 8 points
  57. AJXT-4A46
    Extra point worth 0 points
  58. REXT-5JW6
    Extra point worth 2 points
  59. REXT-5NW6
    Extra point worth 3 points
  60. REXT-5TW6
    Extra point worth 4 points
  61. REXT-5YW6
    Extra point worth 5 points
  62. REXT-52W6
    Extra point worth 6 points
  63. REXT-56W6
    Extra point worth 7 points
  64. REXT-5AW6
    Extra point worth 8 points
  65. AJMA-4A50
    2 point conversion worth 0 points
  66. REMA-5EX0
    2 point conversion worth 1 point
  67. REMA-5NX0
    2 point conversion worth 3 points
  68. REMA-5TX0
    2 point conversion worth 4 points
  69. REMA-5YX0
    2 point conversion worth 5 points
  70. REMA-52X0
    2 point conversion worth 6 points
  71. REMA-56X0
    2 point conversion worth 7 points
  72. REMA-5AX0
    2 point conversion worth 8 points

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Find more Game Genie Codes for SEGA Genesis and other consoles in the Game Genie Code Index.

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