Mutant League Hockey – Game Genie Codes
The following are known Game Genie Codes for Mutant League Hockey on SEGA Genesis.
- ATDA-AA6T
Master Code – Must Be On - AK9A-AAFL
1-pt. shots worth 2 - AP9A-AAFL
1-pt. shots worth 3 - AV9A-AAFL
1-pt. shots worth 4 - AZ9A-AAFL
1-pt. shots worth 5 - A39A-AAFL
1-pt. shots worth 6 - A79A-AAFL
1-pt. shots worth 7 - BB9A-AAFL
1-pt. shots worth 8 - P39A-BJ0Y
2-pt. shots worth 3 - P39A-BN0Y
2-pt. shots worth 4 - P39A-BT0Y
2-pt. shots worth 5 - P39A-BY0Y
2-pt. shots worth 6 - P39A-B20Y
2-pt. shots worth 7 - P39A-B60Y
2-pt. shots worth 8 - P39A-BA0Y
2-pt. shots worth 9 - G79A-AAGT
2-pointers scored very close to goal - P39A-AAGT
2-pointers scored halfway between blue line and goal - YZ9A-AAGT
2-pointers scored a little closer - CV9A-ACGT
2-pointers scored a little farther away than the blue line - AJ5A-AA7C
Start with final scores from last game played - AHAT-CGGW
1-min. periods - AMAT-CGGW
2-min. periods - AXAT-CGGW
4-min. periods - A5AT-CGGW
6-min. periods - A9AT-CGGW
7-min. periods - BHAT-CGGW
9-min. periods - RFFA-A6V2
Infinite Timeouts (The option will disappear, but you can still press B for a timeout.)
Note: For codes 21 – 27, pick 5-Min. Periods from the Main Menu.
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Find more Game Genie Codes for SEGA Genesis and other consoles in the Game Genie Code Index.
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