Rolling Thunder 2 – Game Genie Codes
The following are known Game Genie Codes for Rolling Thunder 2 on SEGA Genesis.
- Start With 1 Hit Point (Player 1)
ABMA-AAHN - Start With 3 Hit Points (Player 1)
AKMA-AAHN - Start With 5 Hit Points (Player 1)
AVMA-AAHN - Start With 7 Hit Points (Player 1)
A3MA-AAHN - Start With 9 Hit Points (Player 1)
BBMA-AAHN - Start With 15 Hit Points (Player 1)
B3MA-AAHN - Start With 1 Hit Point (Player 2)
ABMT-AAAR - Start With 3 Hit Points (Player 2)
AKMT-AAAR - Start With 5 Hit Points (Player 2)
AVMT-AAAR - Start With 7 Hit Points (Player 2)
A3MT-AAAR - Start With 9 Hit Points (Player 2)
BBMT-AAAR - Start With 15 Hit Points (Player 2)
B3MT-AAAR - Almost Invincible (Both Players)
FDJA-AEZ6 - Start With 10 Pistol Shots (Player 1)
CBLA-AAFJ - Start With 20 Pistol Shots (Player 1)
EBLA-AAFJ - Start With 30 Pistol Shots (Player 1)
GBLA-AAFJ - Start With 60 Pistol Shots (Player 1)
NBLA-AAFJ - Start With 80 Pistol Shots (Player 1)
TBLA-AAFJ - Start With 100 Pistol Shots (Player 1)
ABLA-ACFJ - Start With 999 Pistol Shots (Player 1)
XFLA-AWFJ - Start With 10 Pistol Shots (Player 2)
CBLA-AAFT - Start With 20 Pistol Shots (Player 2)
EBLA-AAFT - Start With 30 Pistol Shots (Player 2)
GBLA-AAFT - Start With 60 Pistol Shots (Player 2)
NBLA-AAFT - Start With 80 Pistol Shots (Player 2)
TBLA-AAFT - Start With 100 Pistol Shots (Player 2)
ABLA-ACFT - Start With 999 Pistol Shots (Player 2)
XFLA-AWFT - Start With 10 Machine Gun Shots (Player 1)
CBLA-AAFL - Start With 20 Machine Gun Shots (Player 1)
EBLA-AAFL - Start With 30 Machine Gun Shots (Player 1)
GBLA-AAFL - Start With 40 Machine Gun Shots (Player 1)
JBLA-AAFL - Start With 60 Machine Gun Shots (Player 1)
NBLA-AAFL - Start With 80 Machine Gun Shots (Player 1)
TBLA-AAFL - Start With 100 Machine Gun Shots (Player 1)
ABLA-ACFL - Start With 999 Machine Gun Shots (Player 1)
XFLA-AWFL - Start With 10 Machine Gun Shots (Player 2)
CBLA-AAFW - Start With 20 Machine Gun Shots (Player 2)
EBLA-AAFW - Start With 30 Machine Gun Shots (Player 2)
GBLA-AAFW - Start With 40 Machine Gun Shots (Player 2)
JBLA-AAFW - Start With 60 Machine Gun Shots (Player 2)
NBLA-AAFW - Start With 80 Machine Gun Shots (Player 2)
TBLA-AAFW - Start With 100 Machine Gun Shots (Player 2)
ABLA-ACFW - Start With 999 Machine Gun Shots Instead Of 0 (Player 2)
XFLA-AWFW - Infinite Pistol And Machine Gun Shots (Both Players)
ADYT-BE9N - Start With 10 Flame Thrower Shots (Player 1)
CBLA-AAF2 - Start With 20 Flame Thrower Shots (Player 1)
EBLA-AAF2 - Start With 30 Flame Thrower Shots (Player 1)
GBLA-AAF2 - Start With 40 Flame Thrower Shots (Player 1)
JBLA-AAF2 - Start With 60 Flame Thrower Shots (Player 1)
NBLA-AAF2 - Start With 80 Flame Thrower Shots (Player 1)
TBLA-AAF2 - Start With 100 Flame Thrower Shots (Player 1)
ABLA-ACF2 - Start With 999 Flame Thrower Shots (Player 1)
XFLA-AWF2 - Start With 10 Flame Thrower Shots (Player 2)
CBLA-AAF8 - Start With 20 Flame Thrower Shots (Player 2)
EBLA-AAF8 - Start With 30 Flame Thrower Shots (Player 2)
GBLA-AAF8 - Start With 40 Flame Thrower Shots (Player 2)
JBLA-AAF8 - Start With 60 Flame Thrower Shots (Player 2)
NBLA-AAF8 - Start With 80 Flame Thrower Shots (Player 2)
TBLA-AAF8 - Start With 100 Flame Thrower Shots (Player 2)
ABLA-ACF8 - Start With 999 Flame Thrower Shots (Player 2)
XFLA-AWF8 - Infinite Flame Thrower And Shot Cluster Shots (Both Players)
ADZA-BE70 - Make Flame Thrower Special Weapon In Round 5 Instead Of Shot Cluster (Standing Shots Only — You Still Get Shot Cluster When You Crouch)
AXST-ANAE - Make Shot Cluster Special Weapon In All Rounds Instead Of Only In Round 5 (Standing Shots Only — You Still Get Flame Thrower When You Crouch)
SXSA-B4SY
A5SA-ANH0 - Timer Runs At 1/10 Normal Speed
PZTT-AADT - Timer Runs At 1/8 Normal Speed
VBTT-AADT - Timer Runs At 1/4 Normal Speed
CFTT-ACDT - Timer Runs At 1/3 Normal Speed
PVTT-ACDT - Timer Runs At 1/2 Normal Speed
EKTT-AEDT - Timer Runs At 2X Normal Speed
VBTT-ATDT - Timer Runs At 3X Normal Speed
3VTT-A2DT - Timer Runs At 4X Normal Speed
CBTT-BCDT - Timer Runs At 8X Normal Speed
EBTT-AEMT - Timer Runs At 10X Normal Speed
ZBTT-AYMT - Infinite Time
BFTT-AF56 - Start With 1 Life Instead Of 3 (Player 1)
ABCA-AAF8 - Start With 2 Lives (Player 1)
AFCA-AAF8 - Start With 5 Lives (Player 1)
AVCA-AAF8 - Start With 7 Lives (Player 1)
A3CA-AAF8 - Start With 9 Lives (Player 1)
BBCA-AAF8 - Start With 15 Lives (Player 1)
B3CA-AAF8 - Start With 50 Lives (Player 1)
GFCA-AAF8 - Start With 1 Life (Player 2)
ABCA-BE7Y - Start With 2 Lives (Player 2)
AFCA-BE7Y - Start With 5 Lives (Player 2)
AVCA-BE7Y - Start With 7 Lives (Player 2)
A3CA-BE7Y - Start With 9 Lives (Player 2)
BBCA-BE7Y - Start With 15 Lives (Player 2)
B3CA-BE7Y - Start With 50 Lives (Player 2)
GFCA-BE7Y - Infinite Lives (Both Players)
AMWT-AA5N - Start At Round 2
SA7T-BEZA - Start At Round 3
SA7T-BJZA - Start At Round 4
SA7T-BNZA - Start At Round 5
SA7T-BTZA - Start At Round 6
SA7T-BYZA - Start At Round 7
SA7T-B2ZA - Start At Round 8
SA7T-B6ZA - Start At Round 9
SA7T-BAZA - Infinite Health (4 Blocks)
ASG9-8ABW
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for SEGA Genesis / Mega Drive
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