Street Fighter II: Special Champion Edition - Action Replay Codes [US]
The codes should work with the region specified but may work for other regions as well.
Device Compatibility: Action Replay
- Hyper On Main Menu Modifier 1
FFFE47:XX - Infinite Time
FF972A:99 - Player 1 Infinite Health
FF8043:99 - Player 1 Action Modifier 2
FF8041:XX - Fake Player 1 Health Modifier
FF80E9XX - Player 1 Win Modifier
FF81DA:XX - Player 2 Win Modifier
FF845A:XX - Player 2 No Health
FF82C3:XX - Player 2 Action Modifier
FF82C1:XX - Fake Player 2 Health Modifier
FF8369:XX - Character Modifier P1 3
FF81DB:XX - Character Modifier P2
FF845B:XX - P1 Attack Level Modifier (0-7) (VS Mode)
FFFE48:XX - P2 Attack Level Modifier (0-7) (VS Mode)
FFFE49:XX - Stage Modifier (All Modes) 4
FF96AB:XX - E. Honda’s 1000 Hand Slap Charged 5
FF8023:00 - Hyper Mode P1
FF801B:00 - Hyper Mode P2
FF829B:00 - P1 Can Perform Moves In Mid-Air
FF80C1:00 - P2 Can Perform Moves In Mid-Air
FF8341:00 - P1 Costume Modifier 6
FF81DD:?? - P2 Costume Modifier
FF845D:?? - All P1 Projectiles Are Normal
FF82E0:14
FF82E2:14 - All P1 Hits/Projectiles Burn
FF82E0:18
FF82E2:18 - All P1 Hits/Projectiles Shock
FF82E0:1A
FF82E2:1A - All P2 Projectiles Are Normal
FF8060:14
FF8062:14 - All P2 Hits/Projectiles Burn
FF8060:18
FF8062:18 - All P2 Hits/Projectiles Shock
FF8060:1A
FF8062:1A - Stage Music Modifier (Round 1) 7
FFA3E1:XX
FFA3EB:YY - Stage Music Modifier (Round 2) 8
FFA3DF:XX
FFA3E9:YY - All P1 Hits/Projectiles Burn (Blue)
FF82E0:22
FF82E2:22 - All P2 Hits/Projectiles Burn (Blue)
FF8060:22
FF8062:22 - P1 Can’t Be Hit (Can Still Be Grabbed)
FF80EC:10 - P2 Can’t Be Hit (Can Still Be Grabbed)
FF836C:10 - P1 Throws Disabled
FF82CA:00
FF82CB:00
FF82CC:00 - P2 Throws Disabled
FF804A:00
FF804B:00
FF804C:00
Footnotes
- 0 – No Stars
02 – 1 Star
04 – 2 Stars
06 – 3 Stars
08 – 4 Stars
10 – 5 Stars
12 – 6 Stars
14 – 7 Stars
16 – 8 Stars
18 – 9 Stars
20 – 10 Stars (Max) - Both values can be combined or separated for various effects.
32 – P1’s character is always falling.
- 00 – Ryu
01 – E. Honda
02 – Blanka
03 – Guile
04 – Ken
05 – Chun Li
06 – Zangief
07 – Dhalsim
08 – M.Bison
09 – Sagat
0A – Balrog
0B – Vegas - You will fight the same character continuously if you leave this code turned on in 1P mode.
00 – Ryu
01 – E. Honda
02 – Blanka
03 – Guile
04 – Ken
05 – Chun Li
06 – Zangief
07 – Dhalsim
08 – M.Bison
09 – Sagat
0A – Balrog
0B – Vegas - This code can be glitchy. After you’ve hit punch a few times, E. Honda will do this move forever. He cannot move. His feet will also be glitchy. It might not be “fixable”. Another important address is “FF8022:9D”.
- 00 – Costume 1
20 – Costume 2
40 – Costume 3
60 – Costume 4
80 – Costume 5
A0 – Costume 6
C0 – Costume 7
E0 – Costume 8 - Music Values (Round 1)
XX, YY
04, 4F – Ryu Stage
05, 4F – E. Honda Stage
06, 4C – Blanka Stage
07, 52 – Ken Stage
08, 52 – Guile Stage
09, 53 – Chun-Li Stage
0A, 53 – Zangief Stage
0B, 4E – Dhalsim Stage
0C, 52 – Balrog Stage
0D, 50 – Vega Stage
0E, 51 – Sagat Stage
0F, 51 – M. Bison Stage - Music Values (Round 2)
XX, YY
04, 49 – Ryu Stage
05, 1C – E. Honda Stage
06, 48 – Blanka Stage
07, 49 – Ken Stage
08, 48 – Guile Stage
09, 1C – Chun-Li Stage
0A, 49 – Zangief Stage
0B, 47 – Dhalsim Stage
0C, 49 – Balrog Stage
0D, 49 – Vega Stage
0E, 49 – Sagat Stage
0F, 49 – M. Bison Stage
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for SEGA Genesis / Mega Drive Want an Action Replay for SEGA Genesis? Click here to find it on Amazon!
Other Content for Street Fighter II: Special Champion Edition