Game Genie Codes

Cybernator – Game Genie Codes

The following are known Game Genie Codes for Cybernator on Super Nintendo Entertainment System (SNES).

  1. Start On Level 3.1
    D4BD-176F
  2. Start On Level 3.2
    D7BD-176F
  3. Start On Level 3.3
    D0BD-176F
  4. Start On Level 4.1
    D9BD-176F
  5. Start On Level 4.2
    D1BD-176F
  6. Start On Level 5.1
    D5BD-176F
  7. Start On Level 5.2
    D6BD-176F
  8. Start On Level 6.1
    DBBD-176F
  9. Start On Level 7.3
    FDBD-176F
  10. Start On Level 7.4
    FFBD-176F
  11. View The Failed Ending
    F4BD-176F
  12. View The Successful Ending
    F7BD-176F
  13. Start With Lasers
    62BF-17AF
  14. Start With Homing Missiles
    62BF-17DF
  15. Start With Napalm
    62B4-1D6F
  16. Weapons Start At Level 2
    D4BF-1FDF
  17. Weapons Start At Level 3
    D7BF-1FDF
  18. Start With 2 Credits
    DFB1-17AF
  19. Start With 6 Credits
    D9B1-17AF
  20. Start With 10 Credits
    DBB1-17AF
  21. Infinite Credits
    C234-4FDD
  22. Only 2 P’s Needed For Level 2 Vulcan
    D461-4D62
  23. Only 4 P’s Needed For Level 3 Vulcan
    D061-4FD2
  24. Only 3 P’s Needed For Level 3 Laser
    D761-4462
  25. Only 3 P’s Needed For Level 3 Missile
    D765-4DD2
  26. Only 2 P’s Needed For Level 2 Napalm
    D465-4FD2
  27. Only 4 P’s Needed For Level 3 Napalm
    D065-4F62
  28. Only 2 P’s Needed For Level 2 Punch
    D465-4462
  29. Only 3 P’s Needed For Level 3 Punch
    D765-47D2
  30. Energy Chip Worth Nothing
    DD3F-1406
  31. Energy Chip Worth More
    CD3F-1406
  32. Protection Against Some Hazards
    82C9-470C
    82C7-4FDC

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES)

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