Game Genie Codes

Mahou Kishi Rayearth - Game Genie Codes

The following are known Game Genie Codes for Mahou Kishi Rayearth on Super Nintendo (SNES).
    Note: Please note that all of these codes need to be used at the start of a new game.
    Hikaru Codes

  1. Hikaru Starts With About 1500 HP Instead of 800
    D14A-74D9
    D14A-7469
  2. Hikaru Starts With About 3100 HP Instead of 800
    DA4A-74D9
    DA4A-7469
  3. Hikaru Starts With About 8000 HP Instead of 800
    FE4A-74D9
    FE4A-7469
  4. Hikaru Starts With 24 MP Instead of 12
    F64A-74A9
    F64A-7709
  5. Hikaru Starts With 48 MP Instead of 12
    7D4A-74A9
    7D4A-7709
  6. Hikaru Starts With 120 MP Instead of 12
    564A-74A9
    564A-7709
  7. Hikaru Starts With 42 Power Instead of 14 (Attack Is Also Increased)
    4C42-7F69
  8. Hikaru Starts With 140 Power Instead of 14 (Attack Is Also Increased)
    6A42-7F69
  9. Hikaru Starts With 36 Stamina Instead of 12 (Defense Is Also Increased)
    4042-7FA9
  10. Hikaru Starts With 120 Stamina Instead of 12 (Defense Is Also Increased)
    5642-7FA9
  11. Hikaru Starts With 27 Agility Instead of 9
    F842-74D9
  12. Hikaru Starts With 90 Agility Instead of 9
    9C42-74D9
  13. Hikaru Starts With 24 Wisdom Instead of 8
    F642-7409
  14. Hikaru Starts With 80 Wisdom Instead of 8
    9D42-7409
  15. Hikaru Starts With 18 Will Instead of 6
    F442-7469
  16. Hikaru Starts With 60 Will Instead of 6
    7A42-7469
  17. Umi Codes

  18. Umi Starts With About 1500 HP Instead of 780
    D14E-7F09
    D14E-7FA9
  19. Umi Starts With About 3000 HP Instead of 780
    DA4E-7F09
    DA4E-7FA9
  20. Umi Starts With About 7900 HP Instead of 780
    FE4E-7F09
    FE4E-7FA9
  21. Umi Starts With 28 MP Instead of 14
    FA4E-74D9
    FA4E-7469
  22. Umi Starts With 56 MP Instead of 14
    764E-74D9
    764E-7469
  23. Umi Starts With 140 MP Instead of 14
    6A4E-74D9
    6A4E-7469
  24. Umi Starts With 33 Power Instead of 11 (Attack Is Also Increased)
    4F4D-5DA9
  25. Umi Starts With 110 Power Instead of 11 (Attack Is Also Increased)
    134D-5DA9
  26. Umi Starts With 30 Stamina Instead of 10 (Defense Is Also Increased)
    F34D-5FD9
  27. Umi Starts With 100 Stamina Instead of 10 (Defense Is Also Increased)
    104D-5FD9
  28. Fuu Codes

  29. Fuu Starts With About 1500 HP Instead of 740
    D944-5D69
    D944-5FD9
  30. Fuu Starts With About 3000 HP Instead of 740
    D844-5D69
    D844-5FD9
  31. Fuu Starts With About 7400 HP Instead of 740
    FA44-5D69
    FA44-5FD9
  32. Fuu Starts With 36 MP Instead of 18
    4044-5F09
    4044-5FA9
  33. Fuu Starts With 72 MP Instead of 18
    0644-5F09
    0644-5FA9
  34. Fuu Starts With 180 MP Instead of 18
    8044-5F09
    8044-5FA9
  35. Fuu Starts With 24 Power Instead of 8 (Attack Is Also Increased)
    F647-5DD9
  36. Fuu Starts With 80 Power Instead of 8 (Attack Is Also Increased)
    9D47-5DD9
  37. Fuu Starts With 24 Stamina Instead of 8 (Defense Is Also Increased)
    F647-5D09
  38. Fuu Starts With 80 Stamina Instead of 8 (Defense Is Also Increased)
    9D47-5D09
These codes have been collected from around the web and all credit goes to the original poster of the code. Notes associated with any code may be written by the original code creator. Some notes have been added or modified from their original source.

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES) Want a Game Genie for Super Nintendo Entertainment System? Click here to find it on Amazon!

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