Game Genie Codes

Mega Man X2 – Game Genie Codes

The following are known Game Genie Codes for Mega Man X2 on Super Nintendo (SNES).

  1. Super Jump
    D5C5-6DB8
  2. Mega Jump
    DBC5-6DB8
  3. Ultra Mega Jump
    D8C5-6DB8
  4. Makes Your Normal Weapon MUCH More Powerful
    6D2D-AF14
  5. Infinite Special Weapons (Once You Have Them)
    828A-DFC4
    Note: Only works without powering up the special weapons.
  6. Infinite Special Weapons (Once You Have Them)
    828A-DFC4
    828E-D414
    Note: This works even without powering up the special weapons.
  7. Dash Longer
    9EB3-D714
  8. Fall Slowly
    CEB3-D714
  9. Infinite Health
    C223-0414
  10. Start With Max Health Bar
    F0B1-676F
  11. Big Energy Pellets Fill Your Energy Bar To Full After Pick-Up
    F02F-6469
  12. Small Energy Pellets Fill Your Energy Bar To Full After Pick-Up
    F028-D7A1
  13. Start With 3/4 Weapon Energy & 3/4 Max Weapon Energy
    F927-6DDF
    9927-6FDF
    F927-640F
    F926-646F
  14. Start With 1/2 Weapon Energy & 1/2 Max Weapon Energy
    D327-6DDF
    0327-6FDF
    D327-640F
    D326-646F
  15. Start With 1/4 Weapon Energy & 1/4 Max Weapon Energy
    D527-6DDF
    0527-6FDF
    D527-640F
    D526-646F
  16. Infinite Lives
    C2BC-07A4
  17. Infinite Sub T
    C2AE-6D6D
  18. Energy Capsules Don’t Refill Sub T
    C228-07A9
    C22A-07D9
  19. Sub T Refills Only to 3/4
    6C28-0DA9
  20. Sub T Refills Only to 1/2
    6528-0DA9
  21. Sub T Refills Only to 1/4
    6028-0DA9
  22. Burst Fire
    D084-DDC7
  23. Level 1 Charge Fires Level 2 Shot
    D685-DD17
  24. Level 1 Charge Fires 2nd Level 3 Shot
    D185-DD17
  25. Level 2 Charge Fires Level 1 Shot
    D48C-DD37
  26. Level 2 Charge Fires 2nd Level 3 Shot
    D18C-DD37
  27. Crystal Snail Starts With 2x Energy
    0D84-0D92
  28. Crystal Snail Starts With 3/4 Energy
    F684-0D92
  29. Crystal Snail Starts With 1/2 Energy
    FD84-0D92
  30. Crystal Snail Starts With 1/4 Energy
    D684-0D92
  31. Bubble Crab Starts With 2x Energy
    0DA1-6F2A
  32. Bubble Crab Starts With 3/4 Energy
    F6A1-6F2A
  33. Bubble Crab Starts With 1/2 Energy
    FDA1-6F2A
  34. Bubble Crab Starts With 1/4 Energy
    D6A1-6F2A
  35. Morph Moth Starts With 2x Energy
    0DC6-AF63
  36. Morph Moth Starts With 3/4 Energy
    F6C6-AF63
  37. Morph Moth Starts With 1/2 Energy
    FDC6-AF63
  38. Wheel Gator Starts With 2x Energy
    0D88-ADD2
  39. Wheel Gator Starts With 3/4 Energy
    F688-ADD2
  40. Wheel Gator Starts With 1/2 Energy
    FD88-ADD2
  41. Wheel Gator Starts With 1/4 Energy
    D688-ADD2
  42. Overdrive Ostrich Starts With 2x Energy
    0D3D-0434
  43. Overdrive Ostrich Starts With 3/4 Energy
    F63D-0434
  44. Overdrive Ostrich Starts With 1/2 Energy
    FD3D-0434
  45. Overdrive Ostrich Starts With 1/4 Energy
    D63D-0434
  46. Wire Sponge Starts With 2x Energy
    0DB9-DFF7
  47. Wire Sponge Starts With 3/4 Energy
    F6B9-DFF7
  48. Wire Sponge Starts With 1/2 Energy
    FDB9-DFF7
  49. Wire Sponge Starts With 1/4 Energy
    D6B9-DFF7
  50. Magna Centipede Starts With 2x Energy
    0DC5-DF97
  51. Magna Centipede Starts With 3/4 Energy
    F6C5-DF97
  52. Magna Centipede Starts With 1/2 Energy
    FDC5-DF97
  53. Magna Centipede Starts With 1/4 Energy
    D6C5-DF97
  54. Flame Stag Starts With 2x Energy
    0DA9-DFBD
  55. Flame Stag Starts With 3/4 Energy
    F6A9-DFBD
  56. Flame Stag Starts With 1/2 Energy
    FDA9-DFBD
  57. Flame Stag Starts With 1/4 Energy
    D6A9-DFBD
  58. Agile, Serges & Violen Start With 2x Energy
    0D80-6497
  59. Agile, Serges & Violen Start With 3/4 Energy
    F680-6497
  60. Agile, Serges & Violen Start With 1/2 Energy
    FD80-6497
  61. Agile, Serges & Violen Start With 1/4 Energy
    D680-6497
  62. Serges (X-Hunter Base Stage 2) Starts With 2x Energy
    0DA0-07A8
  63. Serges (X-Hunter Base Stage 2) Starts With 3/4 Energy
    F6A0-07A8
  64. Serges (X-Hunter Base Stage 2) Starts With 1/2 Energy
    FDA0-07A8
  65. Serges (X-Hunter Base Stage 2) Starts With 1/4 Energy
    D6A0-07A8
  66. Agile (X-Hunter Base Stage 3) Starts With 2x Energy
    0DE0-01F0
  67. Agile (X-Hunter Base Stage 3) Starts With 3/4 Energy
    F6E0-01F0
  68. Agile (X-Hunter Base Stage 3) Starts With 1/2 Energy
    FDE0-01F0
  69. Agile (X-Hunter Base Stage 3) Starts With 1/4 Energy
    D6E0-01F0
  70. Zero Starts With 2x Energy
    0D88-D835
  71. Zero Starts With 3/4 Energy
    F688-D835
  72. Zero Starts With 1/2 Energy
    FD88-D835
  73. Zero Starts With 1/4 Energy
    D688-D835
  74. Sigma Starts With 2x Energy
    0D36-0836
  75. Sigma Starts With 3/4 Energy
    F636-0836
  76. Sigma Starts With 1/2 Energy
    FD36-0836
  77. Sigma Starts With 1/4 Energy
    D636-0836
  78. Sigma Virus Starts With 3/4 Energy
    7D27-0C36
  79. Sigma Virus Starts With 1/2 Energy
    4D27-0C36
  80. Sigma Virus Starts With 1/4 Energy
    FD27-0C36
  81. Start With All Equipment
    63B2-640F
  82. Can Do Dragon Punch Anytime; Even In Mid-Air And Multiple Times
    DDAC-074F
    Note: In some circumstances this code will render X untouchable. This may cause problems when X should enter Boss Areas and Dr. Light’s Capsules.
  83. Get All Equipment When You Enter the Start Menu
    CBAE-DFDF
    EEAE-DF0F
    62AE-DF6F
    Note: Enter the Start Menu and you will get all the equipment. The display will be buggy, but this can be fixed by turning off the codes afterwards and going into the Start Menu again.

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES)

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