Game Genie Codes

Might and Magic II - Game Genie Codes

The following are known Game Genie Codes for Might and Magic II on Super Nintendo (SNES).
    Note: These codes must be used at the start of a new game by choosing “Initialize Game”.

    Sir Felgar Codes

  1. Sir Felgar Starts With 48 HP Instead of 16
    7DA8-0F22
    7DA8-0492
    7DAA-0792
  2. Sir Felgar Starts With 160 HP Instead of 16
    CDA8-0F22
    CDA8-0492
    CDAA-0792
  3. Sir Felgar Starts With 42 Mgt (Might) Instead of 21
    4CAA-0FF2
  4. Sir Felgar Starts With 99 Mgt (Might) Instead of 21
    17AA-0FF2
  5. Sir Felgar Starts With $968 Gold Instead of $200
    D7AA-0DF2
  6. Sir Felgar Starts With $5064 Gold Instead of $200
    F7AA-0DF2
  7. Sir Felgar Starts With $25,032 Gold Instead of $200 (It Shows “25k” Which Means 25,000)
    1FAA-0DF2
  8. Sir Felgar Starts As A Human/Knight Instead of A Half-Orc/Knight
    DDA1-04F2
  9. Sir Felgar Starts As An Elf/Knight Instead of A Half-Orc/Knight
    DFA1-04F2
  10. Sir Felgar Starts As A Dwarf/Knight Instead of A Half-Orc/Knight
    D4A1-04F2
  11. Sir Felgar Starts As A Gnone/Knight Instead of A Half-Orc/Knight
    D7A1-04F2
  12. Sir Felgar Starts As A Half-Orc/Paladin Instead of A Half-Orc/Knight
    DFA1-0492
  13. Sir Felgar Starts As A Half-Orc/Archer Instead of A Half-Orc/Knight
    D4A1-0492
  14. Sir Felgar Starts As A Half-Orc/Cleric Instead of A Half-Orc/Knight
    D7A1-0492
  15. Sir Felgar Starts As A Half-Orc/Sorcerer Instead of A Half-Orc/Knight
    D0A1-0492
  16. Sir Felgar Starts As A Half-Orc/Robber Instead of A Half-Orc/Knight
    D9A1-0492
  17. Sir Felgar Starts As A Half-Orc/Barbarian Instead of A Half-Orc/Knight
    D5A1-0492
  18. Terwin III Codes

  19. Terwin III Starts With 39 HP Instead of 13
    45A7-6792
    45A7-6722
    45A9-6D22
  20. Terwin III Starts With 130 HP Instead of 13
    64A7-6792
    64A7-6722
    64A9-6D22
  21. Terwin III Starts With $968 Gold Instead of $200
    D7A0-6FB2
  22. Terwin III Starts With $5064 Gold Instead of $200
    F7A0-6FB2
  23. Terwin III Starts With $25,032 Gold Instead of $200 (It Shows “25k” Which Means 25,000)
    1FA0-6FB2
  24. Sure Valla Codes

  25. Sure Valla Starts With 39 HP Instead of 13
    45AA-6D22
    45AA-6F92
    45A2-6492
  26. Sure Valla Starts With 130 HP Instead of 13
    64AA-6D22
    64AA-6F92
    64A2-6492
  27. Sure Valla Starts With $968 Gold Instead of $200
    D7AA-67F2
  28. Sure Valla Starts With $5064 Gold Instead of $200
    F7AA-67F2
  29. Sure Valla Starts With $25,032 Gold Instead of $200 (It Shows “25k” Which Means 25,000)
    1FAA-67F2
  30. Gene Eric Codes

  31. Gene Eric Starts With 21 SP Instead of 7
    F9A0-AD22
    F9A0-AF92
  32. Gene Eric Starts With 70 SP Instead of 7
    01A0-AD22
    01A0-AF92
These codes have been collected from around the web and all credit goes to the original poster of the code. Notes associated with any code may be written by the original code creator. Some notes have been added or modified from their original source.

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES) Want a Game Genie for Super Nintendo Entertainment System? Click here to find it on Amazon!

Other Content for Might and Magic II