Game Genie Codes

Might and Magic III: Isles of Terra - Game Genie Codes

The following are known Game Genie Codes for Might and Magic III: Isles of Terra on Super Nintendo (SNES).
  1. 255 Armor Class
    D574-CDE6
    Note: This code allows you to get a 255 Armor Class when you start create a character that naturally has a 0 Armor Class. You need to place the character in the 6th spot for this to work. Do note, if you equip any armor it will go back to the normal amount it should be.
  2. Better Items For Sale from Dealer
    E674-CDE6
  3. Note: For the remainder of the codes, you must use them when starting a new game.

  4. Start With About $40,000 Gold (Instead of $25,000)
    BA6E-D704
  5. Start With About $65,000 Gold (Instead of $25,000)
    E36E-D704
  6. Start With 500 Gems (Instead of 350)
    E06D-04A4
  7. Start With 1630 Gems (Instead of 350)
    D16D-07D4
  8. Start With 3422 Gems (Instead of 350)
    D26D-07D4
  9. Start With 10 Days Worth of Food (Instead of 5 Days)
    A66F-0464
  10. Start With 34 Days Worth of Food (Instead of 5 Days)
    D46F-04A4
  11. Start With 105 Days Worth of Food (Instead of 5 Days)
    D56F-04A4
  12. Sir Canegm Codes

  13. Sir Canegm Starts With 36 HP (Instead of 12)
    403C-D4F7
  14. Sir Canegm Starts With 120 HP (Instead of 12)
    563C-D4F7
  15. Sir Canegm Starts With 51 Might (Instead of 17)
    7739-DFB7
  16. Sir Canegm Starts With 170 Might (Instead of 17)
    CC39-DFB7
  17. Sir Canegm Starts With 8 Spell Points (Instead of 2)
    D63C-D4B7
  18. Sir Canegm Starts With 30 Spell Points (Instead of 2)
    F33C-D4B7
  19. Sir Canegm Starts Equipped With The Katana (Instead of The Cutlass)
    DB3E-D7B7
  20. Sir Canegm Starts Equipped With The Plate Armor (Instead of The Scale Armor)
    4B3E-D727
  21. Crag Hack Codes

  22. Crag Hack Starts With 54 Might (Instead of 18)
    71E5-07BD
  23. Crag Hack Starts With 180 Might (Instead of 18)
    80E5-07BD
  24. Maximus Codes

  25. Maximus Starts With 51 Might (Instead of 17)
    77E7-AFBD
  26. Maximus Starts With 170 Might (Instead of 17)
    CCE7-AFBD
  27. Dark Shade Codes

  28. Dark Shade Starts With 48 Might (Instead of 16)
    7D3A-AFB7
  29. Dark Shade Starts With 160 Might (Instead of 16)
    CD3A-AFB7
  30. Resurectra Codes

  31. Resurectra Starts With 39 Might (Instead of 13)
    45EC-DDBD
  32. Resurectra Starts With 130 Might (Instead of 13)
    64EC-DDBD
  33. Kastore Codes

  34. Kastore Starts With 24 Might (Instead of 8)
    F63D-67B7
  35. Kastore Starts With 80 Might (Instead of 8)
    9D3D-67B7
These codes have been collected from around the web and all credit goes to the original poster of the code. Notes associated with any code may be written by the original code creator. Some notes have been added or modified from their original source.

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

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Other Content for Might and Magic III: Isles of Terra