Game Genie Codes

Ranma 1/2: Akanekodan Teki Hihou – Game Genie Codes

The following are known Game Genie Codes for Ranma 1/2: Akanekodan Teki Hihou on Super Nintendo (SNES).

  1. Start With About $2000 Yen (Cash) Instead of $500
    D582-A767
  2. Start With About $10,000 Yen (Cash) Instead of $500
    4582-A767
  3. Start With About $25,000 Yen (Cash) Instead of $500
    1F82-A767
  4. Start With About $65,000 Yen (Cash) Instead of $500
    E282-A767
  5. Ranma Codes

  6. Ranma Starts With 50 HP Instead of 25
    7483-A4A7
  7. Ranma Starts With 100 HP Instead of 25
    1083-A4A7
  8. Ranma Starts With 250 HP Instead of 25
    EC83-A4A7
  9. Ranma Starts With 30 Attack (Instead of 10) And 30 Power (Instead of 10)
    F383-A7D7
  10. Ranma Starts With 100 Attack (Instead of 10) And 100 Power (Instead of 10)
    1083-A7D7
  11. Ranma Starts With 30 Speed Instead of 11
    F383-A707
  12. Ranma Starts With 100 Speed Instead of 11
    1083-A707
  13. Ranma Starts With 35 Defense (Instead of 15) And 30 Strength (Instead of 10)
    F383-A767
  14. Ranma Starts With 105 Defense (Instead of 15) And 100 Strength (Instead of 10)
    1083-A767
  15. Ranma Starts With The “Eagle Sword” Equipped (Instead of Nothing)
    D183-A7A7
  16. Ranma Starts With The “Adamant Armor” Equipped (Instead of Nothing)
    4C8E-ADD7
  17. Ranma Starts With The “Thunder Armor” Equipped (Instead of Casual Armor)
    468E-AD07
  18. Ranma Starts With The “Stardust Armor” Equipped (Instead of Nothing) 4
    7D8E-AD67
  19. Akane Codes

  20. Akane Starts With 40 HP Instead of 20
    46A0-DDDD
  21. Akane Starts With 80 HP Instead of 20
    9DA0-DDDD
  22. Akane Starts With 200 HP Instead of 20
    A6A0-DDDD
  23. Akane Starts With 24 Attack (Instead of 8) And 24 Power (Instead of 8)
    F6A0-DD0D
  24. Akane Starts With 80 Attack (Instead of 8) And 80 Power (Instead of 8)
    9DA0-DD0D
  25. Akane Starts With 24 Speed Instead of 8
    F6A0-DD6D
  26. Akane Starts With 80 Speed Instead of 8
    9DA0-DD6D
  27. Akane Starts With 29 Defense (Instead of 13) And 24 Strength (Instead of 8)
    F6A0-DDAD
  28. Akane Starts With 85 Defense (Instead of 13) And 80 Strength (Instead of 8)
    9DA0-DDAD
  29. Start With Experience Codes

  30. Ranma Starts With 100 Experience Points Instead of 0
    108E-A407
  31. Ranma Starts With 250 Experience Points Instead of 0
    EC8E-A407
  32. Ranma Starts With 1,024 Experience Points Instead of 0
    D08E-A467
  33. Ranma Starts With 10,240 Experience Points Instead of 0
    468E-A467

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES)

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