Game Genie Codes

Star Trek The Next Generation: Future’s Past – Game Genie Codes

The following are known Game Genie Codes for Star Trek The Next Generation: Future’s Past on Super Nintendo (SNES).

  1. Infinite Resources (In Engineering)
    3C2E-3F22
    Note: For this code to work, to fill up all of your resources, fill up the shield first, then empty the shield, then fill it up again. This will overfill your resources. Empty and refill the shield whenever you need more resources.
  2. Space Combat Codes

  3. Forward Torpedoes Reload Much Faster
    DFB2-1DF7
  4. Forward Torpedoes Reload Faster
    D4B2-1DF7
  5. Aft Torpedoes Reload Much Faster
    DFB8-1FF7
  6. Aft Torpedoes Reload Faster
    D4B8-1FF7
  7. Forward Torpedoes Don’t Require Recharging
    C26C-3FFD
  8. Aft Torpedoes Don’t Require Recharging
    C267-342D
  9. Enemy Shields Regenerate At Half Speed
    D6B4-1F27
  10. Enemy Shields Regenerate At 1/4 Speed
    D0B4-1F27
  11. Enemy Shields Don’t Regenerate
    DDB4-1F27
  12. Enemy Shields Regenerate Faster
    F6B4-1F27
  13. Forward Phasers Never Lose Power
    3C6A-14FF
  14. Forward Phasers Don’t Recharge
    C2B3-4DB7
  15. Aft Phasers Never Lose Power
    3C69-17BF
  16. Aft Phasers Don’t Recharge
    C2BE-44F7
  17. Torpedoes Do Half Damage
    D764-1D24
  18. Torpedoes Do Less Damage
    D064-1D24
  19. Torpedoes Do Slightly More Damage
    D564-1D24
  20. Torpedoes Do More Damage
    D664-1D24
  21. Torpedoes Do Much More Damage
    DB64-1D24
  22. Torpedoes Do Double Damage
    DA64-1D24
  23. Away Team Codes

  24. Medical Packs Aren’t Used Up
    DD81-47DB
    DD88-4DDB
  25. Start Each Away Mission With 1 Medical Pack
    DF2A-1DD7
  26. Start Each Away Mission With 2 Medical Packs
    D42A-1DD7
  27. Start Each Away Mission With 4 Medical Packs (Only 3 Shown)
    D02A-1DD7
  28. Start Each Away Mission With 5 Medical Packs (Only 3 Shown)
    D92A-1DD7
  29. Phaser Power Doesn’t Go Down
    DDAF-446C
  30. Start Away Missions With Phasers At 1/2 Power
    F62A-1467
  31. Start Away Missions With Phasers At 3/4 Power
    402A-1467
  32. Start Away Missions With Phasers At 1/4 Power
    DA2A-1467
  33. Medical Packs Heal More
    6D86-4FAB
  34. Medical Packs Heal Twice As Much
    D486-44DB
  35. Medical Packs Heal Completely
    D786-44DB
  36. Crew Members Are Immune To Enemy Fire
    8EA4-4FD6

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES)

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