Street Fighter II - Game Genie Codes
- 90 Seconds Per Battle Instead Of 99
BD62-672A - 80 Seconds Per Battle
6D62-672A - 70 Seconds Per Battle
5D62-672A - 60 Seconds Per Battle
1D62-672A - 50 Seconds Per Battle
9D62-672A - 40 Seconds Per Battle
0D62-672A - 30 Seconds Per Battle
7D62-672A - 20 Seconds Per Battle
4D62-672A - 10 Seconds Per Battle
FD62-672A - Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison)
DF80-AD64 - Dizziness Wears Off Very Quickly
EDBE-0F09 - Dizziness Lasts Longer (On Harder Levels, Won’t Work On Computer)
C9BE-0DA9 - 99 Seconds In 1st Bonus Round Instead Of 40
BB63-6D2A - 90 Seconds In 1st Bonus Round
BD63-6D2A - 80 Seconds In 1st Bonus Round
6D63-6D2A - 70 Seconds In 1st Bonus Round
5D63-6D2A - 60 Seconds In 1st Bonus Round
1D63-6D2A - 50 Seconds In 1st Bonus Round
9D63-6D2A - 30 Seconds In 1st Bonus Round
7D63-6D2A - 20 Seconds In 1st Bonus Round
4D63-6D2A - 10 Seconds In 1st Bonus Round
FD63-6D2A - Championship Mode On
4DC6-6493 - Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage)
6DCF-D764
FFCF-D7A4 - See Character’s Ending After First Battle
4DCF-D7A4
Note: If you lose to the computer you will see the computer’s ending and also this work in the versus mode too. - All Buttons Are Punches (Only Works While On The Ground)
01A6-6F67 - Multiple Air Counter-Attacks
0126-0767 - Characters Are Upside-Down And At The Top of The Screen
CCAF-0767 - Computer Is Less Aggressive On Level 7
DD6E-6760 - Do Tricks In Midair
45A4-C767 - High Throw And Grab Damage
3CA4-DD67
FEA4-DFD7 - MInimum Throw And Grab Damage
3CA4-DD67
EEA4-DFD7 - Player Dies After Getting Hit by 2 Blows
503E-04DF - Both Players Start With 3/4 Energy (1/4 Damage)
60AC-AFD4 - Both Players Start With 1/2 Energy (1/2 Damage)
96AC-AFD4 - Both Players Start With 1/4 Energy (3/4 Damage)
4AAC-AFD4 - Round Number Does Not Advance (Can’t Fight To A Draw)
C2CC-A7DF - 1 Draw Ends Fight In Vs. Battle
DF81-A704 - Most Punches And Kicks Do No Damage
893E-04DF - Both Players Start With No Energy (1 Hit And You’re Dead)
DDAC-AFD4 - Player 1 Starts With No Energy (1 Hit And He’s Dead)
DDAC-AF64 - Players Move Faster
1C65-DF00 - Some Special Moves Are Faster
D965-DF00 - Both Players Can Do Special Moves In The Air
DD61-6DA9 - Dragon Punch Does Not Go As High
73A5-DF60 - Dragon Punch Goes Higher
2AA5-DF60 - Some Special Moves Are Easier To Perform
DD84-DD01 - No Pause After Throwing A Fireball
DFA0-DDA0
ADA0-DFD0 - Players Can Hit Each Other No Matter Where They Are
6D25-A467
6F25-A4A7 - Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)
DAB8-A761 - Do Tricks In Midair
C4A4-6767 - Everyone Can Jump Off The Wall
4A6C-6D69 - Hit Enemy No Matter Where You Or They Are
B229-A7A7 - Enemy Can’t Block Low Attacks
D524-07D7 - Weird Color
EEA7-07A7 - Shadow People
77A0-07A7 - Almost Invisible Street Fighters
77AF-07A7 - Fight People (And Bosses) In Random Order
72A6-AF64 - Must Win 4 Rounds
D780-AD64 - Computer Is Invisible
8E6D-DD64 - Easy Sonic Boom
BF67-6760 - Easy Flash Kick
BC67-6760 - Ultimate Dizzy
A367-6765 - Fireballs Are Lower To The Ground
DDB8-ADF3 - Fireballs Are Higher Off The Ground
1DB8-ADF3 - Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)
DDE3-DF01 - Light Fireballs, Sonic Booms And Yoga Fires Are Slower
EEB8-A793 - Light Fireballs, Sonic Booms And Yoga Fires Are Faster
EBB8-A793 - Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast
EDB8-A793 - Medium Fireballs, Sonic Booms And Yoga Fires Are Slower
EEB8-A723 - Medium Fireballs, Sonic Booms And Yoga Fires Are Faster
EBB8-A723 - Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast
EDB8-A723 - Hard Fireballs, Sonic Booms And Yoga Fires Are Slower
EEBA-AD93 - Hard Fireballs, Sonic Booms And Yoga Fires Are Faster
EBBA-AD93 - Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast
EDBA-AD93 - Light Sumo Head Butts And Rolling Attacks Are Slower
DDB1-D4F3
EEB1-D7B3 - Light Sumo Head Butts And Rolling Attacks Are Faster
DBB1-D4F3
EBB1-D7B3 - Light Sumo Head Butts And Rolling Attacks Are Super Fast
F9B1-D4F3
EDB1-D7B3 - Medium Sumo Head Butts And Rolling Attacks Are Slower
DDB1-D4B3
EEB5-DDF3 - Medium Sumo Head Butts And Rolling Attacks Are Faster
DCB1-D4B3
E5B5-DDF3 - Medium Sumo Head Butts And Rolling Attacks Are Super Fast
F1B1-D4B3
33B5-DDF3 - Hard Sumo Head Butts And Rolling Attacks Are Slower
DDB1-D7F3
EEB5-DDB3 - Hard Sumo Head Butts And Rolling Attacks Are Faster
D8B1-D7F3
E9B5-DDB3 - Hard Sumo Head Butts And Rolling Attacks Are Super Fast
F5B1-D7F3
32B5-DDB3 - Most Special Moves Disabled (Computer Can Still Do Them, Zangief Can Still Do Spinning Clothesline)
6DA4-6707 - Invisible Fireballs, Sonic Booms, Yoga Fires And Yoga Flames
CB61-07A4 - No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible
1868-0D6C - Slow Fireballs (Jab Punch)
EE27-479E - Faster Fireballs (Fierce Punch)
EC20-4D9E - Ultra Fast Fireballs (Fierce Punch)
EF20-4D9E - Can’t Throw Fierce Fireballs
C420-4D9E - Reverse Jab Fireballs
DF97-479E - Fireballs of Any Kind Will Hit Immediately
123F-7464
123F-74A7 - Faster H.Kick (Fierce Kick)
DBA9-1DBA - Reverse H.Kick (Fierce Kick)
EFA9-1DBA - All Dragon Punches Are Weak
1B63-57A5 - Block Hits Sound Like Fierce Punch
6734-7AFF - Hit Your Opponent At A Distance
DF39-8FAF - Broke Defense Code
DF3C-8FAD
Note: Jump forward and land with any punch or kick to your opponent, and only the first hit will be blocked. - All Special Moves Are Weak
DF3E-8FAD - One Hit of Any Kind Defeats Opponent
DF10-7467
DF10-74A7 - Any Combo Is Worth A Lot of Points
5B31-746F
5B31-74AF - Dizziness Doesn’t Last
1077-7F61 - Dizziness Lasts Forever
1A87-7F61 - Foot Sweeps Don’t Throw
FB37-8FAD
6D37-84DD - After losing Your Energy, You Can Still Fight
D539-7464
D539-74A7 - See The CPU Fighting Instead of You
DF87-8FAF - Freeze P2 Or CPU
EFA2-1DBA - Player One Can’t Move (Not Computer)
DF60-8F0D - Any Game Option Is A Vs Mode, With One Round Match
13BC-57DF - Player Two Start In 1P Game
2FBC-57DF - Any Game Option Is A Tournament Mode
57BC-57DF - Any Game Option Is A Vs Mode In A Combination With Time Challenge
5FBC-57DF - Always Fight With Ryu
762C-57DF
Note: Turn this code off in order to fight someone else. - M. Bison
A0A6-AD64 - Sagat
AEA6-AD64 - Balrog
3AA6-AD64 - Ken
B9A5-AF04 - Ryu
A9A6-AD64 - Guile
32A6-AD64 - E. Honda
ADA6-AD64 - Dhalsim
ACA6-AD64 - Chun Li
A3A6-AD64 - Blanka
A7A6-AD64 - Zangief
8BA6-AD64 - Always Fight Ryu
CBA0-AF64
EEA0-AFA4 - Always Fight Honda
CBA0-AF64
DDA0-AFA4 - Always Fight Blanka
CBA0-AF64
DFA0-AFA4 - Always Fight Guile
CBA0-AF64
D4A0-AFA4 - Always Fight Ken
CBA0-AF64
D7A0-AFA4 - Always Fight Chun-Li
CBA0-AF64
D0A0-AFA4 - Always Fight Zangief
CBA0-AF64
D9A0-AFA4 - Always Fight Dhalsim
CBA0-AF64
D1A0-AFA4 - Always Fight Balrog
CBA0-AF64
DBA0-AFA4 - Always Fight Vega
CBA0-AF64
DCA0-AFA4 - Always Fight Sagat
CBA0-AF64
D6A0-AFA4 - Fight M. Bison
B9A0-AF04 - Always Fight On Bonus Stage 1
DDA4-A404
6DA4-A764 - Always Fight On Bonus Stage 2
DDA7-AF04
DDA7-A4A4
Fireball Related Codes
Ryu & Ken Codes
Always Fight Codes Through Entire Game
Always Fight Codes
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
- Action Replay Code Index for Super Nintendo
- Game Genie Code Index for Super Nintendo
- Preformatted .CHT File Index for Super Nintendo (SNES)