Game Genie Codes

Street Fighter II - Game Genie Codes

The following are known Game Genie Codes for Street Fighter II on Super Nintendo (SNES).
  1. 90 Seconds Per Battle Instead Of 99
    BD62-672A
  2. 80 Seconds Per Battle
    6D62-672A
  3. 70 Seconds Per Battle
    5D62-672A
  4. 60 Seconds Per Battle
    1D62-672A
  5. 50 Seconds Per Battle
    9D62-672A
  6. 40 Seconds Per Battle
    0D62-672A
  7. 30 Seconds Per Battle
    7D62-672A
  8. 20 Seconds Per Battle
    4D62-672A
  9. 10 Seconds Per Battle
    FD62-672A
  10. Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison)
    DF80-AD64
  11. Dizziness Wears Off Very Quickly
    EDBE-0F09
  12. Dizziness Lasts Longer (On Harder Levels, Won’t Work On Computer)
    C9BE-0DA9
  13. 99 Seconds In 1st Bonus Round Instead Of 40
    BB63-6D2A
  14. 90 Seconds In 1st Bonus Round
    BD63-6D2A
  15. 80 Seconds In 1st Bonus Round
    6D63-6D2A
  16. 70 Seconds In 1st Bonus Round
    5D63-6D2A
  17. 60 Seconds In 1st Bonus Round
    1D63-6D2A
  18. 50 Seconds In 1st Bonus Round
    9D63-6D2A
  19. 30 Seconds In 1st Bonus Round
    7D63-6D2A
  20. 20 Seconds In 1st Bonus Round
    4D63-6D2A
  21. 10 Seconds In 1st Bonus Round
    FD63-6D2A
  22. Championship Mode On
    4DC6-6493
  23. Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage)
    6DCF-D764
    FFCF-D7A4
  24. See Character’s Ending After First Battle
    4DCF-D7A4
    Note: If you lose to the computer you will see the computer’s ending and also this work in the versus mode too.
  25. All Buttons Are Punches (Only Works While On The Ground)
    01A6-6F67
  26. Multiple Air Counter-Attacks
    0126-0767
  27. Characters Are Upside-Down And At The Top of The Screen
    CCAF-0767
  28. Computer Is Less Aggressive On Level 7
    DD6E-6760
  29. Do Tricks In Midair
    45A4-C767
  30. High Throw And Grab Damage
    3CA4-DD67
    FEA4-DFD7
  31. MInimum Throw And Grab Damage
    3CA4-DD67
    EEA4-DFD7
  32. Player Dies After Getting Hit by 2 Blows
    503E-04DF
  33. Both Players Start With 3/4 Energy (1/4 Damage)
    60AC-AFD4
  34. Both Players Start With 1/2 Energy (1/2 Damage)
    96AC-AFD4
  35. Both Players Start With 1/4 Energy (3/4 Damage)
    4AAC-AFD4
  36. Round Number Does Not Advance (Can’t Fight To A Draw)
    C2CC-A7DF
  37. 1 Draw Ends Fight In Vs. Battle
    DF81-A704
  38. Most Punches And Kicks Do No Damage
    893E-04DF
  39. Both Players Start With No Energy (1 Hit And You’re Dead)
    DDAC-AFD4
  40. Player 1 Starts With No Energy (1 Hit And He’s Dead)
    DDAC-AF64
  41. Players Move Faster
    1C65-DF00
  42. Some Special Moves Are Faster
    D965-DF00
  43. Both Players Can Do Special Moves In The Air
    DD61-6DA9
  44. Dragon Punch Does Not Go As High
    73A5-DF60
  45. Dragon Punch Goes Higher
    2AA5-DF60
  46. Some Special Moves Are Easier To Perform
    DD84-DD01
  47. No Pause After Throwing A Fireball
    DFA0-DDA0
    ADA0-DFD0
  48. Players Can Hit Each Other No Matter Where They Are
    6D25-A467
    6F25-A4A7
  49. Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)
    DAB8-A761
  50. Do Tricks In Midair
    C4A4-6767
  51. Everyone Can Jump Off The Wall
    4A6C-6D69
  52. Hit Enemy No Matter Where You Or They Are
    B229-A7A7
  53. Enemy Can’t Block Low Attacks
    D524-07D7
  54. Weird Color
    EEA7-07A7
  55. Shadow People
    77A0-07A7
  56. Almost Invisible Street Fighters
    77AF-07A7
  57. Fight People (And Bosses) In Random Order
    72A6-AF64
  58. Must Win 4 Rounds
    D780-AD64
  59. Computer Is Invisible
    8E6D-DD64
  60. Easy Sonic Boom
    BF67-6760
  61. Easy Flash Kick
    BC67-6760
  62. Ultimate Dizzy
    A367-6765
  63. Fireballs Are Lower To The Ground
    DDB8-ADF3
  64. Fireballs Are Higher Off The Ground
    1DB8-ADF3
  65. Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)
    DDE3-DF01
  66. Light Fireballs, Sonic Booms And Yoga Fires Are Slower
    EEB8-A793
  67. Light Fireballs, Sonic Booms And Yoga Fires Are Faster
    EBB8-A793
  68. Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast
    EDB8-A793
  69. Medium Fireballs, Sonic Booms And Yoga Fires Are Slower
    EEB8-A723
  70. Medium Fireballs, Sonic Booms And Yoga Fires Are Faster
    EBB8-A723
  71. Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast
    EDB8-A723
  72. Hard Fireballs, Sonic Booms And Yoga Fires Are Slower
    EEBA-AD93
  73. Hard Fireballs, Sonic Booms And Yoga Fires Are Faster
    EBBA-AD93
  74. Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast
    EDBA-AD93
  75. Light Sumo Head Butts And Rolling Attacks Are Slower
    DDB1-D4F3
    EEB1-D7B3
  76. Light Sumo Head Butts And Rolling Attacks Are Faster
    DBB1-D4F3
    EBB1-D7B3
  77. Light Sumo Head Butts And Rolling Attacks Are Super Fast
    F9B1-D4F3
    EDB1-D7B3
  78. Medium Sumo Head Butts And Rolling Attacks Are Slower
    DDB1-D4B3
    EEB5-DDF3
  79. Medium Sumo Head Butts And Rolling Attacks Are Faster
    DCB1-D4B3
    E5B5-DDF3
  80. Medium Sumo Head Butts And Rolling Attacks Are Super Fast
    F1B1-D4B3
    33B5-DDF3
  81. Hard Sumo Head Butts And Rolling Attacks Are Slower
    DDB1-D7F3
    EEB5-DDB3
  82. Hard Sumo Head Butts And Rolling Attacks Are Faster
    D8B1-D7F3
    E9B5-DDB3
  83. Hard Sumo Head Butts And Rolling Attacks Are Super Fast
    F5B1-D7F3
    32B5-DDB3
  84. Most Special Moves Disabled (Computer Can Still Do Them, Zangief Can Still Do Spinning Clothesline)
    6DA4-6707
  85. Invisible Fireballs, Sonic Booms, Yoga Fires And Yoga Flames
    CB61-07A4
  86. No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible
    1868-0D6C
  87. Fireball Related Codes

  88. Slow Fireballs (Jab Punch)
    EE27-479E
  89. Faster Fireballs (Fierce Punch)
    EC20-4D9E
  90. Ultra Fast Fireballs (Fierce Punch)
    EF20-4D9E
  91. Can’t Throw Fierce Fireballs
    C420-4D9E
  92. Reverse Jab Fireballs
    DF97-479E
  93. Fireballs of Any Kind Will Hit Immediately
    123F-7464
    123F-74A7
  94. Ryu & Ken Codes

  95. Faster H.Kick (Fierce Kick)
    DBA9-1DBA
  96. Reverse H.Kick (Fierce Kick)
    EFA9-1DBA
  97. All Dragon Punches Are Weak
    1B63-57A5
  98. Block Hits Sound Like Fierce Punch
    6734-7AFF
  99. Hit Your Opponent At A Distance
    DF39-8FAF
  100. Broke Defense Code
    DF3C-8FAD
    Note: Jump forward and land with any punch or kick to your opponent, and only the first hit will be blocked.
  101. All Special Moves Are Weak
    DF3E-8FAD
  102. One Hit of Any Kind Defeats Opponent
    DF10-7467
    DF10-74A7
  103. Any Combo Is Worth A Lot of Points
    5B31-746F
    5B31-74AF
  104. Dizziness Doesn’t Last
    1077-7F61
  105. Dizziness Lasts Forever
    1A87-7F61
  106. Foot Sweeps Don’t Throw
    FB37-8FAD
    6D37-84DD
  107. After losing Your Energy, You Can Still Fight
    D539-7464
    D539-74A7
  108. See The CPU Fighting Instead of You
    DF87-8FAF
  109. Freeze P2 Or CPU
    EFA2-1DBA
  110. Player One Can’t Move (Not Computer)
    DF60-8F0D
  111. Any Game Option Is A Vs Mode, With One Round Match
    13BC-57DF
  112. Player Two Start In 1P Game
    2FBC-57DF
  113. Any Game Option Is A Tournament Mode
    57BC-57DF
  114. Any Game Option Is A Vs Mode In A Combination With Time Challenge
    5FBC-57DF
  115. Always Fight With Ryu
    762C-57DF
    Note: Turn this code off in order to fight someone else.
  116. Always Fight Codes Through Entire Game

  117. M. Bison
    A0A6-AD64
  118. Sagat
    AEA6-AD64
  119. Balrog
    3AA6-AD64
  120. Ken
    B9A5-AF04
  121. Ryu
    A9A6-AD64
  122. Guile
    32A6-AD64
  123. E. Honda
    ADA6-AD64
  124. Dhalsim
    ACA6-AD64
  125. Chun Li
    A3A6-AD64
  126. Blanka
    A7A6-AD64
  127. Zangief
    8BA6-AD64
  128. Always Fight Codes

  129. Always Fight Ryu
    CBA0-AF64
    EEA0-AFA4
  130. Always Fight Honda
    CBA0-AF64
    DDA0-AFA4
  131. Always Fight Blanka
    CBA0-AF64
    DFA0-AFA4
  132. Always Fight Guile
    CBA0-AF64
    D4A0-AFA4
  133. Always Fight Ken
    CBA0-AF64
    D7A0-AFA4
  134. Always Fight Chun-Li
    CBA0-AF64
    D0A0-AFA4
  135. Always Fight Zangief
    CBA0-AF64
    D9A0-AFA4
  136. Always Fight Dhalsim
    CBA0-AF64
    D1A0-AFA4
  137. Always Fight Balrog
    CBA0-AF64
    DBA0-AFA4
  138. Always Fight Vega
    CBA0-AF64
    DCA0-AFA4
  139. Always Fight Sagat
    CBA0-AF64
    D6A0-AFA4
  140. Fight M. Bison
    B9A0-AF04
  141. Always Fight On Bonus Stage 1
    DDA4-A404
    6DA4-A764
  142. Always Fight On Bonus Stage 2
    DDA7-AF04
    DDA7-A4A4
These codes have been collected from around the web and all credit goes to the original poster of the code. Notes associated with any code may be written by the original code creator. Some notes have been added or modified from their original source.

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES) Want a Game Genie for Super Nintendo Entertainment System? Click here to find it on Amazon!