Street Fighter II Turbo - Game Genie Codes
- Start With 90 Seconds Instead Of 99
BDA3-176D - Start With 70 Seconds
5DA3-176D - Start With 50 Seconds
9DA3-176D - Start With 30 Seconds
7DA3-176D - Start With 10 Seconds
FDA3-176D - Start With 3/4 Energy
6091-E76D - Start With 1/2 Energy
9691-E76D - Start With 1/4 Energy
4A91-E76D - 1st Bonus Round Is 99 Seconds Instead Of 40
BBAE-1DDD - 1st Bonus Round Is 80 Seconds
6DAE-1DDD - 1st Bonus Round Is 60 Seconds
1DAE-1DDD - 1st Bonus Round Is 20 Seconds
4DAE-1DDD - 2nd Bonus Round Is 99 Seconds
BBAE-1D6D - 2nd Bonus Round Is 80 Seconds
6DAE-1D6D - 2nd Bonus Round Is 60 Seconds
1DAE-1D6D - 2nd Bonus Round Is 20 Seconds
4DAE-1D6D - Infinite Time
DD05-7F04 - Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
DDF1-7D60 - Most Attacks Do No Damage (Throws Still Work)
891F-84AD - Throws Do No Damage
C734-7405 - 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
F034-7405 - Players Can Walk Through Each Other
DD3F-EFAD - 1st Hit Of Any Kind Defeats Opponent
DD18-570D - Winner of 2nd Round Wins The Battle
DF04-5DAF - Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
ADFC-E40D
F9FC-E46D - No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
D071-E460 - Hard Special Moves Become Light
DD75-8460 - Hard Special Moves Become Medium
D475-8461 - Hard Special Moves Become Disabled
D675-8462 - Invisible Players
8ED2-87A9 - Most Special Moves Go Nowhere
C933-7DA9 - Fireballs Go Nowhere
C9B8-77A5 - Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
D039-14AD - Player 1 Has Turbofire (Just Like A Turbo Controller)
DD91-576D - Always Get Double Knockout
EEAC-AFD4 - Faster Turbo Than Sir Dave’s Code And There Is More Surprises
EE21-576D - Do Tricks In Midair
7934-7401 - Ken’s Medium Dragon Punch Goes Farther
D830-170D - Ken’s Light Dragon Punch Goes Farther
D630-14AD - Hard Projectiles Go Faster
3E31-37AD - Hard Projectiles Go Slower
EE31-37AD - Medium Projectiles Go Faster
3E31-370D - Medium Projectiles Go Slower
EE31-370D - Light Projectiles Go Faster
3E31-34AD - Light Projectiles Go Slower
EE31-34AD - Ryu’s Hard Dragon Punch Doesn’t Go As Far
DF30-1DAD - Ryu’s Hard Dragon Punch Goes Farther
D630-1DAD - Ryu’s Medium Dragon Punch Doesn’t Go As Far
DF30-1D0D - Ryu’s Medium Dragon Punch Goes Farther
D630-1D0D - Ryu’s Light Dragon Punch Goes Farther
D637-17AD - Ryu Jumps Backward Farther
D526-1DAF - Ryu Jumps Forward Farther
E525-14AF - Ken Jumps Backward Farther
D52D-CDAF - Ken Jumps Forward Farther
E52E-14AF - Ken’s Hard Dragon Punch Doesn’t Go As Far
DF30-17AD - Ken’s Hard Dragon Punch Goes Farther
D330-17AD - Ken’s Medium Dragon Punch Doesn’t Go As Far
DF30-170D - Edmond Honda’s Hard Sumo Head Butts Are Faster
DE35-1FAD - Edmond Honda’s Hard Sumo Head Butts Are Slower
DF35-1FAD - Edmond Honda’s Medium Sumo Head Butts Are Faster
DE35-1F0D - Edmond Honda’s Medium Sumo Head Butts Are Slower
DF35-1F0D - Edmond Honda’s Light Sumo Head Butts Are Faster
DE35-1DAD - Edmond Honda’s Light Sumo Head Butts Are Slower
DF35-1DAD - Edmond Honda’s Hard Sumo Smashes Are Faster
F436-1DDD - Edmond Honda’s Medium Sumo Smashes Are Faster
F435-176D - Edmond Honda’s Light Sumo Smashes Are Faster
F435-17DD - Sagat’s Hard Tiger Uppercut Goes Farther
D63B-C70D - Sagat’s Medium Tiger Uppercut Goes Farther
D63B-C4AD - Sagat’s Light Tiger Uppercut Goes Farther
D63B-C40D - Sagat’s High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out)
D439-340D - Sagat’s Hard Tiger Knee Goes Farther
D838-CF0D - Sagat’s Medium Tiger Knee Goes Farther
D83C-C70D - Sagat’s Light Tiger Knee Goes Farther
D83C-CF0D - M. Bison’s Hard Psycho Crusher Goes Slower
DF39-C40D - M. Bison’s Hard Psycho Crusher Goes Faster
DC39-C40D - M. Bison’s Medium Psycho Crusher Goes Slower
DF39-CFAD - M. Bison’s Medium Psycho Crusher Goes Faster
DC39-CFAD - M. Bison’s Light Scissor Kick Goes Slower
DF39-C76D - M. Bison’s Light Scissor Kick Goes Faster
DC39-C76D - M. Bison’s Light Psycho Crusher Goes Slower
DF39-CF0D - M. Bison’s Light Psycho Crusher Goes Faster
DC39-CF0D - M. Bison’s Hard Scissor Kick Goes Slower
DF31-CD6D - M. Bison’s Hard Scissor Kick Goes Faster
DC31-CD6D - M. Bison’s Medium Scissor Kick Goes Slower
DF31-CDDD - M. Bison’s Medium Scissor Kick Goes Faster
DC31-CDDD - Balrog’s First Dash Punch Goes Faster
D869-7DD1 - Balrog’s First Turn Punch Goes Slower (And A Little Backward)
D432-CF0D - Balrog’s First Turn Punch Goes Faster
DC32-CF0D - Chun Li’s Hard Whirlwind Kick Goes Farther
DC38-1F6D - Chun Li’s Medium Whirlwind Kick Doesn’t Go As Far
DF38-1FDD - Chun Li’s Medium Whirlwind Kick Goes Farther
DC38-1FDD - Chun Li’s Light Whirlwind Kick Doesn’t Go As Far
DF38-1D6D - Chun Li’s Light Whirlwind Kick Goes Farther
DC38-1D6D - Blanka’s Hard Rolling Attack Goes Slower
DF3B-14DD - Blanka’s Hard Rolling Attack Goes Faster
DC3B-14DD - Blanka’s Medium Rolling Attack Goes Slower
DF3B-1F6D - Blanka’s Medium Rolling Attack Goes Faster
DC3B-1F6D - Blanka’s Light Rolling Attack Goes Slower
DF3B-1FDD - Blanka’s Light Rolling Attack Goes Faster
DC3B-1FDD - Blanka’s Hard Vertical Rolling Attack Doesn’t Go As Far
DF3C-1D0D - Blanka’s Hard Vertical Rolling Attack Goes Out Farther
DA3C-1D0D - Blanka’s Medium Vertical Rolling Attack Doesn’t Go As Far
DF3B-17AD - Blanka’s Medium Vertical Rolling Attack Goes Out Farther
DA3B-17AD - Blanka’s Light Vertical Rolling Attack Doesn’t Go As Far
DF3B-170D - Blanka’s Light Vertical Rolling Attack Goes Out Farther
DA3B-170D
Projectile Related Codes (Tiger Shots Not Changed)
Ryu Codes
Ken Codes
E. Honda Codes
Sagat Codes
M. Bison Codes
Note: When using the next 6 codes, they do not work on “Normal”.
Balrog Codes
Chun Li Codes
Blanka Codes
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
- Action Replay Code Index for Super Nintendo
- Game Genie Code Index for Super Nintendo
- Preformatted .CHT File Index for Super Nintendo (SNES)
Other Content for Street Fighter II Turbo