Super Scope 6 - Game Genie Codes
- Blastris A Codes
- Add 1 Bullets At A Time
DFC6-05D4 - Add 3 Bullets At A Time
D7C6-05D4 - Add 5 Bullets At A Time
D9C6-05D4 - Add 7 Bullets At A Time
D5C6-05D4 - Add 9 Bullets At A Time
DBC6-05D4 - Infinite Bullets
C9C2-D16F - Clear 1 Line Instead Of 5 To Advance To Next Level
DFC9-056F - Clear 2 Lines To Advance To Next Level
D4C9-056F - Clear 3 Lines To Advance To Next Level
D7C9-056F - Clear 4 Lines To Advance To Next Level
D0C9-056F - Select Low Mode To Start On Level 5
D968-D100 - Select Low Mode To Start On Level 15
DE68-D100 - Select Low Mode To Start On Level 25
FB68-D100 - Select Low Mode To Start On Level 30
F368-D100 - Select Low Mode To Start On Level 35
4768-D100 - Select Low Mode To Start On Level 40
4668-D100 - Clear Stage After 1 Molian Is Hit
BAA6-01DD - Take No Damage
8262-64A1 - Take No Damage
3CB0-670B - Take No Damage
C269-67DE
Blastris B, Type B Codes
Mole Patrol Codes
LazerBlazer, Type A Codes
LazerBlazer, Type B Codes
LazerBlazer, Type C Codes
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
- Action Replay Code Index for Super Nintendo
- Game Genie Code Index for Super Nintendo
- Preformatted .CHT File Index for Super Nintendo (SNES)
Other Content for Super Scope 6