Game Genie Codes

Tecmo Super Bowl – Game Genie Codes

The following are known Game Genie Codes for Tecmo Super Bowl on Super Nintendo (SNES).

  1. Player 1 Touchdowns Worth 0 Points
    DD66-14AC
  2. Player 1 Touchdowns Worth 3 Points
    D766-14AC
  3. Player 1 Touchdowns Worth 5 Points
    D966-14AC
  4. Player 1 Touchdowns Worth 8 Points
    D666-14AC
  5. Player 1 Extra Points Worth 0 Points
    DD61-34DC
  6. Player 1 Extra Points Worth 3 Points
    D761-34DC
  7. Player 1 Extra Points Worth 5 Points
    D961-34DC
  8. Player 1 Extra Points Worth 9 Points
    DB61-34DC
  9. Player 1 Field Goals Worth 0 Points
    DD63-37AB
  10. Player 1 Field Goals Worth 1 Points
    DF63-37AB
  11. Player 1 Field Goals Worth 5 Points
    D963-37AB
  12. Player 1 Field Goals Worth 9 Points
    DB63-37AB
  13. Player 1 Safeties Worth 0 Points
    DDB0-17AB
  14. Player 1 Safeties Worth 1 Points
    DFB0-17AB
  15. Player 1 Safeties Worth 5 Points
    D9B0-17AB
  16. Player 1 Safeties Worth 9 Points
    DBB0-17AB
  17. Player 2 Touchdowns Worth 0 Points
    DDCE-34A8
    DDBB-176B
  18. Player 2 Touchdowns Worth 3 Points
    D7CE-34A8
    D7BB-176B
  19. Player 2 Touchdowns Worth 5 Points
    D9CE-34A8
    D9BB-176B
  20. Player 2 Touchdowns Worth 9 Points
    DBCE-34A8
    DBBB-176B
  21. Player 2 Extra Points Worth 0 Points
    DDB5-34AB
  22. Player 2 Extra Points Worth 3 Points
    D7B5-34AB
  23. Player 2 Extra Points Worth 5 Points
    D9B5-34AB
  24. Player 2 Extra Points Worth 9 Points
    DBB5-34AB
  25. Player 2 Field Goals Worth 0 Points
    DDBD-4DDB
  26. Player 2 Field Goals Worth 1 Points
    DFBD-4DDB
  27. Player 2 Field Goals Worth 5 Points
    D9BD-4DDB
  28. Player 2 Field Goals Worth 9 Points
    DBBD-4DDB
  29. Player 2 Safeties Worth 0 Points
    DD67-17DC
  30. Player 2 Safeties Worth 1 Points
    DF67-17DC
  31. Player 2 Safeties Worth 5 Points
    D967-17DC
  32. Player 2 Safeties Worth 9 Points
    DB67-17DC
  33. Both Players Get 0 Timeouts For The First Half
    DDA5-1F2D
  34. Both Players Get 2 Timeouts For The First Half
    D4A5-1F2D
  35. Both Players Get 7 Timeouts For The First Half
    D5A5-1F2D
  36. Both Players Get 9 Timeouts For The First Half
    DBA5-1F2D
  37. Player 1 Gets 0 Timeouts For The First Half
    10A5-14FD
  38. Player 2 Gets 0 Timeouts For The First Half
    10A5-14BD
  39. Both Players Get 0 Timeouts For The Second Half
    DDAA-14FD
  40. Both Players Get 2 Timeouts For The Second Half
    D4AA-14FD
  41. Both Players Get 7 Timeouts For The Second Half
    D5AA-14FD
  42. Both Players Get 9 Timeouts For The Second Half
    DBAA-14FD
  43. Player 1 Gets 0 Timeouts For The Second Half
    10AA-149D
  44. Player 2 Gets 0 Timeouts For The Second Half
    10AA-142D
  45. Player 1’s Timeouts Are Not Reset At Half-Time
    C9AA-149D
  46. Player 2’s Timeouts Are Not Reset At Half-Time
    C9AA-142D
  47. 1 Play To Get A 1st Down
    DFBA-170C
  48. 2 Plays To Get A 1st Down
    D4BA-170C
  49. 3 Plays To Get A 1st Down
    D7BA-170C
  50. 5 Plays To Get A 1st Down
    D9BA-170C
  51. 7 Plays To Get A 1st Down
    D5BA-170C
  52. Always 1st Down
    C9BA-14DC

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES)

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